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Lightweight ghost finder for the game Phasmophobia, assisting with clue collation and elimination, timers, maps, and challenge rolls.

Home Page: https://sirjimmothy.github.io/phasmo/

License: GNU General Public License v3.0

HTML 2.04% CSS 13.81% JavaScript 84.15%

phasmo's People

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4aem avatar j-thach000 avatar josephcpp avatar kumotaicho avatar pattyowens avatar sirjimmothy avatar velikiysebas avatar xenorki avatar

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phasmo's Issues

Jinn typo

The Jinn's description says: 2.5x player speed

It should be: 2.5m/s

(also the Discord link is broken)

Change suggestion

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Phantom's photos are never scrambled (have disruption artifact on them).
If you take a photo of a Phantom, the ghost doesn't appear in the picture, and the picture doesn't have artifacts for all four players: it is a Phantom.
It's handy when the ghost event ends instantly after taking the photo and you weren't sure if it vanished or not.

Clearly state the suggested changes

Phantom:

  • Photos won't show any disruption artifact for all players
  • The ghost will never appear in the photo

Provide citations where applicable

This is a well know fact;
I learned this trick from Insym (a popular Phasmophobia Youtuber), and use it to identify Phantoms all the time.

obake useful add

"obake": {
	"name":					"Obake",
	"clues":				['emf','orb','prints'],
	"useful":				[
		"Leaves few traces during interactions",
		"Can shapeshift",
		"Has an additional 6-finger fingerprint",
	],
},

image

3 March Update

Hantu has received further hunt speed changes

  • 1.4 m/s = 15°C+
  • 1.75 m/s = 12°C
  • 2.1 m/s = 9°C
  • 2.3 m/s = 6°C
  • 2.5 m/s = 3°C
  • 2.7 m/s = 0°C

Other changes are bugfixes and not relevant for the tool.

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The Yurei has a very obvious different behavior than other ghosts: It loves to play with doors.
Set a ton of objects everywhere, the Yurei will always prefer to interact with doors if there's one nearby.

Clearly state the suggested changes

Yurei: Prefers to interact with doors

Provide citations where applicable

Just from experience.
I successfully identified multiple Yurei from their tendency to interact with doors all the time.
It doesn't seem to be common knowledge, so repeating the experiment would be a good idea.

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Twins: Each twin may have its own hunting sound (rumoured)

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I'm pretty sure this rumor is wrong.
I've never had twins use different hunting sounds.
They only have different walk speeds (110 and 90%)

Provide citations where applicable

No citation, just personal experience.

New Update

Demon
Demons have had their weakness replaced with the Banshee’s, as it is more thematical and serves as a better counter to their strength
Crucifixes will stop a hunt starting within 5m instead of 3m

Banshee
Banshee has received a new weakness and new abilities
Weakness: Banshees can sometimes be heard wailing with a parabolic microphone
The Banshee’s paranormal sound has been improved
Singing ghost events will now drain an extra 5% sanity on the Banshee's target
Banshees will only check their targets sanity % for initiating a hunt in multiplayer
Banshees will often wander toward their target when roaming

Mare
Fixed an issue where you could spam light switches to force the Mare’s ability

Shade
We've found that some Shades are particularly fond of showing themselves early on in contracts, so we've dialled them back a bit to avoid confusion with other ghosts:
Shades will have a much lower chance to perform ghost events, returning to normal as average player sanity decreases
For every 1% of average sanity lost, ghost event chance is increased by 2% (capped at 100%), for example:
100% average sanity = 0% chance
75% average sanity = 50% chance
50% average sanity = 100% chance

Poltergeist
Poltergeist’s ability will now reduce the sanity of all players around the ghost instead of just one player
2% sanity drain per object thrown

Hantu
Hantu have become the new ghost people love to loop, which is great. However, they weren't threatening when they should be! So we've given them some speed and ability changes to make them a bit more frightening in the cold.
Hantu now have double the chance to turn off the power
Hantu will now show their breath in room temperatures of 3°C or lower
Hantu maximum speed has been increased, and will change speed between smaller temperature brackets
1.4 m/s= 15°C+
1.5 m/s= 12°C
1.65 m/s= 9°C
1.8 m/s= 6°C
2.2 m/s= 3°C
2.5 m/s= 0°C

‘The High Priestess’ tarot card has received new functionality, which should help with drawing one early, playing solo and to counter some of the risk involved with other cards
Drawing this card when no one is dead will revive the next player who dies

‘The Tower’ card and Voodoo Doll pins can now force the ghost to interact with the Ghost Writing Book, DOTS Projector and doors, instead of only interacting with clutter
Voodoo Doll’s sanity drain has been reduced
Heart pin from 20% to 10%

Change suggestion

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Goryo: Won't show DOTS with people in the ghost room

Apparently it is not the ghost room, but a radius (quite large) around the DOTS. I already tried many times to see a Goryo while outside the ghost room without success. Moving further away (usually two rooms away), and the Goryo starts to do DOTS.

Clearly state the suggested changes

Goryo: Won't show DOTS with people present

Provide citations where applicable

No citation, just personal experience with the Goryo.

Sorry for my English

"jinn": {
	"name":					"Jinn",
	"clues":				['emf','prints','temps'],
	"useful":				[
		"With breaker on, will be fast unless within 4m of target",
		"Will not turn off breaker",
		//"Chance to drop sanity by 25% within 3m",
		+"turn on breaker, drop 25% sanity when there is ghost within 3m.",
	],
},
"obake": {
	"name":					"Obake",
	"clues":				['emf','orb','prints'],
	"useful":				[
		//"Leaves few traces during interactions",
		"Can leave 6-finger fingerprints",
		"-25% chance to leave fingerprints",
		"Fingerprints can disappear after 30s",
		"Nightmare mode: fingerprints are guaranteed",
	],
},
"oni": {
	"name":					"Oni",
	"clues":				['emf','dots','temps'],
	"useful":				[
		"More active with >1 people in room",
		//"Can throw items at high speed",
		+"Can throw items to more distant places",
	],
},
"onryo": {
	"name":					"Onryo",
	"clues":				['box','orb','temps'],
	"useful":				[
		"Can hunt above 50% sanity without flame in room",
		"Lit candles act as crucifixes; 3M hunt blocking range",
		+"Extinguishing last room flame can trigger hunts",
	],
},
"raiju": {
	"name":					"Raiju",
	"clues":				['dots','emf','orb'],
	"useful":				[
		//"Drains power during hunts to gain speed",
		+"presence of electronic devices nearby will Increased movement speed",
		+"presence of electronic devices nearby will can hunt at 70% sanity",
	],
},
"shade": {
	"name":					"Shade",
	"clues":				['emf','temps','writing'],
	"useful":				[
		//"Won't try to hunt with >1 person in room",
		+"Won't try to hunt with Someone's in a room",
		+"Reduced signs of activity with >2 person in room",
	],
},
"wraith": {
	"name":					"Wraith",
	"clues":				['box','emf','dots'],
	"useful":				[
		"When loud-stepping after salt, no footprints show",
		"After stepping in salt, becomes permanently more active",
		//"Can teleport to random indoor player",
		+"can be teleported to place 3 meters near a random player and leave EMF5 evidence",
	],
},
"yurei": {
	"name":					"Yurei",
	"clues":				['orb','dots','temps'],
	"useful":				[
		//"Sanity drops 2x within 10m while visible / hunting",
		"Chance to drop sanity by 14% within 3m",
		//"Cannot roam while smudged",
		+"smudged will interrupt wandering",
		+"smudged will reduce signs of activity",
	],
}

};

Gameplay General Section Typo

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Gameplay General section, there's a small typo for number 14.

Clearly state the suggested changes

In phasmo/langs/en.js
line 327

  1. Up to 9 lights witches may be on on small maps, 8 on medium, and 7 on large maps

I'm assuming that's supposed to read as "9 light switches" and not "9 lights witches"

Christmas update

"banshee": {
	"name":					"Banshee",
	"clues":				['dots','prints','orb'],
	"useful":				[
		"Crucifixes have +2m range",
		//"Can hunt at any sanity level",
		"Hunts only its target, unless target is outside",
		"Can teleport to target at start of hunt, if they had ghost LoS within 20s",
	],
},
"demon": {
	"name":					"Demon",
	"clues":				['prints','temps','writing'],
	"useful":				[
		++"20% chance to hunt at any sanity level"
		"Can hunt at 70% sanity",
		"Successful ouija board questions cost no extra sanity",
	],
},


"onryo": {
	"name":					"Onryo",
	"clues":				['box','orb','temps'],
	"useful":				[
		++"Can hunt above 60% sanity without flame in room",
		++(20% for other ghosts)"40% Chance to hunt when flame is extinguished",
		//(All ghosts have this characteristic)"The more dead players, the higher hunt chance when flame extinguished",
		++"At sanity >40% , Flames act as crucifixes and extinguish it",
		//"When flame prevents hunt, it is blown out",
	],

Change suggestion: Spirit

Change suggestion: Spirit

Text edits

currently:

Incense lasts twice as long: 180s

add line:

Spirits cannot step in salt

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