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galamud's Issues

TODO: Create a protocol/API for clients

The proof-of-concept as it exists uses telnet for a client and I've made a number of concessions to the over all experience toward that end, but i don't think i can reasonably go further down that road. I'm not interested in implementing a full telnet server, and much of the way I want to go with the user interface will be simplified if i can have a client handling the presentation. Not to mention it wouldn't hurt off loading the "commands" (not the actions) to the client to take some of the load off the server.

TODO: Stop using a queue for character actions

As it stands right now character actions are executed in the order they are registered in, and NPCs always register first. This means in a scenario where an NPC and a player each have 1 hp left they player's action for that turn is moot because they already doomed. Solution move player actions into a list and execute them in a random order so that in the situation mentioned above players will have a fair shot at survival.

TODO: Create dungeon editor

At some point here i'm going to want to make a much bigger dungeon than that in the current proof-of-concept. right now i'm imagining a simple program that will generate a dungeon of any X*Y size with an interface that lets me move from room to room setting the room description, room type, enemies, and exits and saves it in a file of some sort, xml seems reasonable enough for that right now.

Additionally i'll need to support a way to load that file to instantiate the dungeon

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