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Home Page: http://tangramgames.dk/games/duckmarines/
License: Other
Free software ChuChu Rocket remake for PC
Home Page: http://tangramgames.dk/games/duckmarines/
License: Other
For Mageia's Duck Marines package, I would like to provide an icon for the game's menu entry.
I couldn't find an "official" icon in res/images, so in the meantime I settled for res/images/crown.png (which is square, with an alpha layer and looks nice already).
The icon should make it possible to identify the game in a whim, so the one I chose might not be the most representative.
Could you maybe provide an official square icon for the next release? Maybe based on the art of the banner of your website[1], or whatever fits best.
Please keep in mind that it would probably be visualised in a range from 24x24 px to maybe 256x256, so if you can provide e.g. a 48x48 png + a svg, that would be great :-)
Hello, and sorry for making this "issue" on an older project; the game is great!
I'm writing this to let you know that this game might work well as an app on Flathub, which is actually how I discovered another one of your games, Mr Rescue. User cpba packaged that game on Flathub, as mentioned here:
I reported that game as working well using the Flathub integration within GamerOS, including controller support:
I'm not a developer, but from what I could understand, Duck Marines would work just as well as Mr Rescue in this case.
Thank you for reading!
The game no longer works with last LÖVE release.
Hi.
I paste the command line output:
md@speccy-laptop /tmp/duckmarines-1.0-love $ love duckmarines-1.0.love
conf.lua:6: attempt to index field 'window' (a nil value)
This game was made for a version that is probably incompatible.
The game might still work, but it is not guaranteed.
Furthermore, this means one should not judge this game or the engine if not.
Error: main.lua:29: attempt to call field 'createDirectory' (a nil value)
stack traceback:
main.lua:29: in function 'load'
[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
Regards
OpenGL lines/rectangle primitive call should be replaced with textures to fix this.
Maybe only A, B, X, and Y should count as a click, or maybe just A. It's kind of weird when pressing a d-pad direction activates menu items. Also, pressing start in the pause menu is an easy way to accidentally restart the game.
Hi,
I was wondering if it was possible to clarify which 'free software' licence are you using for your project.
Thanks!
Hej Simon,
Following some discussions on the FreeGameDev forum[1] and your kind relicensing of the game's asset made by Tangram Games to CC By-SA 4.0, I'm looking at providing an official RPM for Duck Marines on Mageia.
Since the game music is licensed under CC By-NC-ND 4.0, I would like to provide a .love archive without the files in res/music (until you and the FLOSS community come up with a nice replacement with a more distribution-friendly license).
Since the music filenames are hardcoded in musicmgr.lua, the game issues a Lua error if they are missing. Could you make it so that it's possible to run Duck Marines even if the music is missing? Maybe with some kind of parsing of the res/music folder when launching the game, setting the appropriate filenames only if they are available.
Thanks!
If you turn the controller on at, say, the main menu, it clicks the "start game" button as soon as the controller powers on.
When I play, the mouse gets locked to the screen. And in this game, it totally makes sense; but when the app loses focus (e.g. alt-tab) it's still locked.
I don't know if this is an issue with the game or with love, so I'm going to ping @slime73 on this as well.
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