Comments (6)
This is a good issue, and the PR was close to how I want to achieve this goal, but I'll do it slightly differently, so that its easier to change and there's only one file for enforcing style and linting rules.
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Alright, I'm interested in such a solution actually ^^
from create-phaser-app.
resolved by #29
from create-phaser-app.
ok this works, and if you set your editor to use eslint, should just autoformat. like if you use VS code set it to format on save, and also husky will format it
you can use yarn pretty
anytime to run the fixes
from create-phaser-app.
I see, it's elegant! The reason I got to use lint-staged
on work projects is that I use PhpStorm which, oddly, doesn't support running prettier (or eslint) on file write. I would largely prefer it would though ^^
from create-phaser-app.
Makes sense, @GabeAtWork you might consider at least investigating VS Code. Its free and its very nice for working in es6. I cant speak to its php support. I do know that the other editor by jetbrains for js (webstorm) does have this stuff though.
glad you like the update!
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Related Issues (20)
- Fix player collider (it seems to be shifted up) HOT 8
- Refactor player animations to a state machine with a command pattern HOT 3
- Test framework integration? HOT 4
- Explain how to use the tilemap processing pipeline
- Game type boilerplate HOT 4
- Create level transitions with new tilemap HOT 2
- WIP Notes: These are the components that should be abstracted into seperate modules by LERNA HOT 3
- Create Level-Loader/Manager HOT 1
- Create Sprite: Portal HOT 3
- Update to 3.15 HOT 1
- Think about final-state of webpack config to prepare for Lerna-style conversion
- Webpack issue loading static images HOT 3
- Integrate occlusion with Tiled HOT 2
- Update all npm packages
- Readme Steps to include `cd`
- Add the animation reverser to the animation sequencer HOT 1
- change the sounds template
- Add typescript template HOT 1
- Security Issues HOT 5
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