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Comments (8)

the-simian avatar the-simian commented on July 19, 2024 2

this will get fixed the right way with the solution to #24 , I'll close it then

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the-simian avatar the-simian commented on July 19, 2024 1

I dropped a line in the html5 game dev forums http://www.html5gamedevs.com/topic/38408-phaser-3-debug-property-in-physics-not-drawing-debug-layer/

TBH I'm kind of stumped why its not drawing

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GabeAtWork avatar GabeAtWork commented on July 19, 2024

I can't seem to be able to debug the player collider as indicated here: http://labs.phaser.io/edit.html?src=src%5Cphysics%5Carcade%5Csimple%20body.js

I'm interested in how you can debug that sort of problem ^^

(I did set debug to true in src/index.js but I couldn't see any change)

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the-simian avatar the-simian commented on July 19, 2024

@GabeAtWork yeah, I had the same problem! I even looked at this to see what was going on. I can tell the collider is too tall, but I'm not 100% sure why that's the case. Let me take another look with your comments in mind.

I sincerely appreciate all you help and input so far!

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GabeAtWork avatar GabeAtWork commented on July 19, 2024

Sure! Thank you for working on this project in the first place! It makes it really easy for someone like me with JS/ES6 experience to delve into Phaser. I like working on it even if I can't do much, it allows me to pick the engine up little by little ^^

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the-simian avatar the-simian commented on July 19, 2024

Well i figured out how to get the debug working, so I'm able to actually fix the colliders, now. I'm nto sure why but you can only specify one scene

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the-simian avatar the-simian commented on July 19, 2024

ok this is quick fixed, but I need to do the larger job of refactoring the animation

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the-simian avatar the-simian commented on July 19, 2024

fixed by #36

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