Coder Social home page Coder Social logo

imageview.jl's Introduction

ImageView.jl

An image display GUI for Julia.

Installation

To install the ImageView package:

Pkg.add("ImageView")

Preparation

First let's try it with a photograph. If you have an image on your computer, load it this way:

using ImageView, Images
img = load("my_photo.jpg")

Any typical image format should be fine, it doesn't have to be a jpg. The TestImages package contains several standard images:

using TestImages
img = testimage("mandrill")

Demonstration of the GUI

For simplicity, you should first test ImageView at the REPL prompt or in an IDE; script usage is discussed later below.

You can view the image using imshow:

imshow(img)

You should get a window with your image:

photo

You can use imshow() if you want to choose an image using a file dialog.

Try resizing the image window by dragging one of its corners; you'll see that the aspect ratio of the image is preserved when you resize. If instead you want the image to fill the pane, try imshow(img, aspect=:none). Here's a comparison of the two:

aspect=:auto (default) aspect=:none
photo photo

Next, Ctrl-click and drag somewhere inside the image. You'll see the typical rubberband selection, and once you let go the image display will zoom in on the selected region. Again, the aspect ratio of the display is preserved. If you click on the image without holding down Ctrl, you can drag the image to look at nearby regions. Ctrl-double-click on the image to restore the full region.

If you have a wheel mouse, zoom in again and scroll the wheel, which should cause the image to pan vertically. If you scroll while holding down Shift, it pans horizontally; hold down Ctrl and you affect the zoom setting. Note as you zoom via the mouse, the zoom stays focused around the mouse pointer location, making it easy to zoom in on some small feature simply by pointing your mouse at it and then Ctrl-scrolling.

You can view the image upside-down with

imshow(img, flipy=true)

(flipx flips the image horizontally) or switch the horizontal and vertical axes with

imshow(img, axes=(2,1)).

For movies, 3D, and 4D images, ImageView will create a "player" widget.

img = testimage("mri")
imshow(img)

The "mri" image is an AxisArray, and consequently you can select axes by name:

imshow(img, axes=(:S, :P), flipy=true)  # a sagittal plane (Superior, Posterior)
imshow(img) imshow(img, axes=(:S, :P), flipy=true)
photo photo

Finally, for grayscale images, right-clicking on the image yields a brightness/contrast GUI:

Contrast GUI snapshot

You can adjust the contrast by adjusting the sliders or by entering values into the text boxes.

Programmatic usage

Simple command-line utilities

ImageView.closeall() closes all open windows.

You can place multiple images in the same window using canvasgrid:

using ImageView, TestImages, Gtk.ShortNames
grid, frames, canvases = canvasgrid((1,2))  # 1 row, 2 columns
imshow(canvases[1,1], testimage("lighthouse"))
imshow(canvases[1,2], testimage("mandrill"))
win = Window(grid)
Gtk.showall(win)

canvasgrid snapshot

The dictionary and region-of-interest manipulations

imshow returns a dictionary containing a wealth of information about the state of the viewer. Perhaps most interesting is the "roi" entry, which itself is another dictionary containing information about the current selected region or interest. These are Reactive signals, and consequently you can even manipulate the state of the GUI by push!ing new values to these signals.

For example, using the "mri" image above, you can select the 5th slice with

guidict = imshow(img)
push!(guidict["roi"]["slicedata"].signals[1], 5)

SliceData objects contain information about which axes are displayed and the current slice indices of those axes perpendicular to the view plane. Likewise, "image roi" contains the actual image data currently being shown in the window (including all zoom/slice settings).

The "zoom"- and "pan"-related signals originate from GtkReactive, and users should see the documentation for that package for more information.

Coupling two or more images together

imshow allows you to pass many more arguments; please use ?imshow to see some of the options. We can use these extra arguments to couple the zoom and slice regions between two images. Let's make a "fake" image encoding the segmentation of an image:

using ImageView, GtkReactive, TestImages, Colors

# Prepare the data
mri = testimage("mri")
mriseg = RGB.(mri)
mriseg[mri .> 0.5] = colorant"red"

Now we display the images:

guidata = imshow(mri, axes=(1,2))
zr = guidata["roi"]["zoomregion"]
slicedata = guidata["roi"]["slicedata"]
imshow(mriseg, nothing, zr, slicedata)

Here we used imshow to create the first window, and then extracted the zoomregion and slicedata information from that display and used them to intialize a second window with the second image. If you zoom, pan, or change the slice plane in one window, it makes the same change in the other.

Alternatively, you can place both displays in a single window:

zr, slicedata = roi(mri, (1,2))
gd = imshow_gui((200, 200), slicedata, (1,2))
imshow(gd["frame"][1,1], gd["canvas"][1,1], mri, nothing, zr, slicedata)
imshow(gd["frame"][1,2], gd["canvas"][1,2], mriseg, nothing, zr, slicedata)
Gtk.showall(gd["window"])

You should see something like this:

coupled

Annotations

You can add and remove various annotations to images (currently text, points, and lines). There are two basic styles of annotation: "anchored" and "floating." An "anchored" annotation is positioned at a particular pixel location within the image; if you zoom or pan, the annotation will move with the image, and may not even be shown if the corresponding position is off-screen. In contrast, a "floating" annotation is not tied to a particular location in the image, and will always be displayed at approximately the same position within the window even if you zoom or pan. As a consequence, "anchored" annotations are best for labeling particular features in the image, and "floating" annotations are best for things like scalebars.

Here's an example of adding a 30-pixel scale bar to an image:

guidict = imshow(img)
scalebar(guidict, 30; x = 0.1, y = 0.05)

x and y describe the center of the scale bar in normalized coordinates, with (0,0) in the upper left. In this example, the length of the scale bar is in pixels, but if you're using the Unitful package for the image's pixelspacing, then you should set the length to something like 50μm.

The remaining examples are for fixed annotations. Here is a demonstration:

using Images, Colors, ImageView
z = ones(10,50);
y = 8; x = 2;
z[y,x] = 0
guidict = imshow(z)
idx = annotate!(guidict, AnnotationText(x, y, "x", color=RGB(0,0,1), fontsize=3))
idx2 = annotate!(guidict, AnnotationPoint(x+10, y, shape='.', size=4, color=RGB(1,0,0)))
idx3 = annotate!(guidict, AnnotationPoint(x+20, y-6, shape='.', size=1, color=RGB(1,0,0), linecolor=RGB(0,0,0), scale=true))
idx4 = annotate!(guidict, AnnotationLine(x+10, y, x+20, y-6, linewidth=2, color=RGB(0,1,0)))
idx5 = annotate!(guidict, AnnotationBox(x+10, y, x+20, y-6, linewidth=2, color=RGB(0,0,1)))
delete!(guidict, idx)

Annotation API

AnnotationText(x, y, str;
               z = NaN, t =  NaN,
               color = RGB(0,0,0), angle = 0.0, fontfamily = "sans", fontsize = 10,
               fontoptions = "",  halign = "center", valign = "center", markup = false, scale=true)

Place str at position (x,y).

Properties:

  • z - position on z axis, for 3D images
  • t - position on time axis, for movie-like images
  • color
  • angle
  • fontfamily
  • fontsize - font size in points
  • fontoptions
  • halign - "center", "left", or "right"
  • valign - "center", "top", or "bottom"
  • markup
  • scale - scale the text as the image is zoomed (default: true)
AnnotationPoints([xy | xys | x, y];
                 z = NaN, t = NaN, size=10.0, shape::Char='x',
                 color = RGB(1,1,1), linewidth=1.0, linecolor=color, scale::Bool=false)

Annotate the point xy, (x,y), or the points xys. xys maybe a Vector of tuples Vector{(Real,Real)}, or a 2 x N Matrix. Points are assumed to be in (x,y) order. (TODO: this could be generalized, as with lines.)

Properties:

  • z - position on z axis, for 3D images
  • t - position on time axis, for movie-like images
  • size - how large to draw the point
  • shape - one of '.', 'x', 'o', '+', '*'
  • color
  • linewidth - width of lines used to draw the point
  • linecolor - line color; defaults to color; filled circles (shape='.') can have a different outline and fill color
  • scale - scale the drawn size of the point when the image is scaled (default: false)
AnnotationLines(line | lines | c1,c2,c3,c4;
                z = NaN, t = NaN,
                color = RGB(1,1,1), linewidth=1.0, coord_order="xyxy")

Draw line, lines, or the line with coordinates (c1,c2,c3,c4). line is specified as a tuple of point tuples, ((x1,y1),(x2,y2)). lines may be a Vector of such lines, or a 4 x N matrix. For a matrix or when specifying coordinates independently, the coordinate order is specified by coord_order, which defaults to "xyxy".

Properties:

  • z - position on z axis, for 3D images
  • t - position on time axis, for movie-like images
  • color
  • linewidth - width of the line(s)
  • coord_order - for matrix or coordinate inputs, the order of the coordinates (e.g., "xyxy", "xxyy", "yyxx")
AnnotationBox(left, top, right, bottom | (x1,y1), (x2,y2) | bb::Graphics.BoundingBox;
              z = NaN, t = NaN,
              color = RGB(1,1,1), linewidth=1.0, coord_order="xyxy")

Draw a box. Box can be specified using four values for (left, top, right, bottom), as a pair of tuples, (x1,y1),(x2,y2), or as a BoundingBox. The coordinate order the pair of tuples may be specified by coord_order, which defaults to "xyxy".

Properties:

  • z - position on z axis, for 3D images
  • t - position on time axis, for movie-like images
  • color
  • linewidth - width of the lines

Additional notes

Calling imshow from a script file

If you call Julia from a script file, the julia process will terminate at the end of the program. This will cause any windows opened with imshow() to terminate, which is probably not what you intend. We want to make it only terminate the process when the image window is closed. Below is some example code to do this:

using Images, ImageView, TestImages, Gtk.ShortNames

img = testimage("mandrill")
guidict = imshow(img);

#If we are not in a REPL
if (!isinteractive())

    # Create a condition object
    c = Condition()

    # Get the window
    win = guidict["gui"]["window"]

    # Notify the condition object when the window closes
    signal_connect(win, :destroy) do widget
        notify(c)
    end

    # Wait for the notification before proceeding ...
    wait(c)
end

This will prevent the julia process from terminating immediately. Note that if we did not call signal_connect, the process will keep waiting even after the image window has closed, and you will have to manually close it with CTRL + C.

If you are opening more than one window you will need to create more than one Condition object, if you wish to wait until the last one is closed.

imageview.jl's People

Contributors

timholy avatar rsrock avatar kmsquire avatar cody-g avatar haoyangrong avatar tkelman avatar lucasb-eyer avatar dfdx avatar bjarthur avatar evizero avatar cmey avatar johnnychen94 avatar motatoes avatar stefankarpinski avatar femtocleaner[bot] avatar jakebolewski avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.