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galactic-neighborhood's Issues

Installation Instructions

It says to add a GalacticNeighborhood folder to PluginData but I only have a Plugins folder in my install do I have to make a PluginData folder or does it go in Plugins

To Do List (released in v0.4)

  • Bribe @GregroxMun
  • Change Alexandris to be a Lalande 21185 analogue
  • Change Alternis Kerbol names to these
  • Add new Brightness curves (from SASS)
  • Add new star colors (by @GregroxMun)
  • Add new option for realistic colored stars
  • Add custom sunflares to match star colors
  • add different algorithms for white dwarfs
  • Generate more star positions
  • Change all stars in GN to be "procedurally generated" from their radius/mass/temperature
  • make sure all stars have unique analogues
  • make sure all stars use the parameters from the analogues (where available)
  • Change descriptions for all stars
  • add different algorithms for brown dwarfs
  • add different algorithms for red giants
  • check if all compatible mods are still available for download
  • check if outdated mods still load and try to fix them if they don't load properly
  • check if the proposed planet packs can be added
  • complete the code for Realistic Stars

How to add planet pack compatibility?

Galactic Neighborhood has been around for a long time, and many planet packs have been established since most of this code was written. With the inactivity surrounding this project and Sigma’s migration from the forums, not much work has been done. I can help with this. The only problem is that I don’t know the language or how this code works. If someone could tell me how, I would be able to add compatibility. Thanks for the instructions and all the work you have done of this mod!

To Do List

  • give AlgokB a better shape
  • Fix luminosity (Ec/s) of stars
  • Add proposed planet packs
  • Update Loading screens

Ships overheating/exploding

Ships overheating/exploding when in orbit, when zooming out or planning manouvre nodes

this may or may not be related to #10

solar panels getting 0 energy

It does show expected exposure values but no energy is produced. Removing this mod restores the solar panel behavior.

Anything in the logs I should be looking for? I am using KSP Interstellar.

Not working with KSP 1.2.2 and RSS, need help!

Hey there i hope somebody could help me with my problem :)

I already got the RealSolarSystem(+8192textures) Mod installed and everything worked fine. Then i wanted to try something new and installed the Galactic Neighborhood Mod together with SigmaDimensions like recommended.

Mods also installed: Kopernicus, ModularFlightIntergrator, Module Manager

But after starting KSP it seems like RealSolarSystem is not longer working along with the other mods.

In the menu for example there only is the normal Kerbin in the background. And in the Tracking Station something strange happens: For a second or so i can see the Earth from RSS, but then the planet disappears, the camera seems to quickly move up a little (like it does when you switch between planets) then showing the stock Kerbin

Everything else of the Galactic Neighborhood seems to work just fine, all new stars appear in the tracking station. (And yes i searched the whole rest of the galaxy cause i was hoping to find the rss somewhere else :D)

Things i've tried so far:

-try to launch without SigmaDimensions > No difference
-tried it with another solar system instead of RSS (named 'Other World') > doesn't appear at all, still only kerbin, so same problem

Without Galactic Neighborhood the RSS and OtherWorld Mods work fine
All Mods are updated to latest versions, and got installed into a clean KSP Version!

These are the current versions i use:
-GalacticNeighborhood 0.3.1
-RealSolarSystem v.12.0
-SigmaDimensions 0.7.4
-ModuleManager 2.7.5
-Kopernicus 1.2.2-5 (incl.ModularFlightIntergrator)

Hope somebody can help me! If any log files are needed, just tell me where i can find them and how to send them

P.S.: Sorry if my english isn't the best, i normally speak german :p

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