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A FoundryVTT module for the PF2e Teyvat Travel Guide

Home Page: https://scribe.pf2.tools/v/pY57qpow-genshin-impact-pf2e

License: Other

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foundry-vtt foundryvtt genshin-impact pathfinder-2e pathfinder2e

pf2e-teyvat-travel-guide's Introduction

Teyvat Travel Guide - FoundryVTT Module Implementation

A FoundryVTT module that implements monsters, items, and automation for the mechanics found in the Teyvat Travel Guide - An unofficial campaign supplement for running Teyvat, the world of Genshin Impact, in Pathfinder 2nd Edition.

See the Scribe for the full rules and setting information at: https://scribe.pf2.tools/v/pY57qpow-genshin-impact-pf2e

Also, see the wiki for detailed information on the included content in this module at: https://github.com/shrineofmaya/pf2e-teyvat-travel-guide/wiki/Teyvat-Travel-Guide-Wiki

Features

  • Over 130 fully filled monster NPC sheets with included abilities and clickable inline rolls and custom automation effects.
  • Custom made tokens for every monster using art from ingame screenshots and the fandom wiki.
  • Custom languages, traits, and damage types for the monsters and elements.
  • Automated elemental status effects for triggering Elemental Reactions based on damage types and traits.

Requirements

  • FoundryVTT v11
  • Pathfinder 2nd Edition game system
    • Version 5.13.6 or later is highly recommended! The functionality of many automated features is not guaranteed on older versions

Installation

  1. In FoundryVTT, navigate to the 'Add-on Modules' tab and click Install Module.
  2. Enter https://github.com/shrineofmaya/pf2e-teyvat-travel-guide/releases/latest/download/module.json into the Manifest URL at the bottom of the window and click Install.
  3. Enable the module in a new or existing world and navigate to the Compendium Packs tab.
  4. Find and click on the Teyvat Travel Guide in the Compendium Packs tab and open the adventure document.
  5. Click Import Adventure.

Screenshots

Teyvat Travel Guide Creatures Adventure Document

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pf2e-teyvat-travel-guide's Issues

OGL compliance

I'm not seeing a section 15 entry in your OGL documentation. That needs to be included both so that you are properly attributing Paizo's upstream content and so others downstream know how to attribute your content in their own OGL works. If this is located somewhere other than with the main OGL text, it should be linked to there, as the license requires all sections be included.

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