- Player
- Characters
- Buildings
- Map
- Dungeons
- Enemies
- Display
- Kingdom Level
- Kingdom Happiness / Morale
- Material Amount
- Adventurer Limit
- Current Quests
- Day/Night Cycle using ticks
- Treasury
- Level
- Class
Class | Requirements |
---|---|
Vagrant | None |
Warrior | Vagrant Lvl. 10 |
Priest | Vagrant Lvl. 10 |
Thief | Vagrant Lvl. 10 |
Mage | Vagrant Lvl. 10 |
Ranger | Vagrant Lvl. 10 |
- Name
- Stats
- Happiness / Morale
- Family
- Gender?
- Equipment Slots
- Inventory limit
- Name
- Gender?
- House
- Type
- Level Req.
- Damage / Defence
- Special Effect
- Building Limits
- Investable?
- Quest Unlockable
Building | Type | Description |
---|---|---|
Bakery | Morale Boost | this building boosts citizien Morale/Happiness |
House | Citiziens + Adventurers | Small house generates family of 2 |
House+ | Citiziens + Adventurers | Medium house generates family of 4 |
House++ | Citiziens + Adventurers | Large house generates Family of 6 |
Guild Hall | Adventurer Morale/Happiness | Improves Adventurer Morale |
Weapon Shop | Adventurer Weapons | Adventurers automatically gather better weapons with earned money |
Armoury | Adventurer Armour | Adventurers automatically gather better armour with earned money |
Accessory Shop | Adventurer Accessories | Adventurers automatically gather better accessories with earned money |
Skill Training | Class Skills | Adventurers automatically buy skills as they hit reqs and have enough money |
- Difficulty
- Destination
- Events / Steps
Event Type | Difficulty |
---|---|
Enemy Encounter | Any |
Find Item | Any |
Increase Exploration | Any |
Fight Boss | 1 |
Fight Legendary Boss | 2 |
- Dungeons
- Generated upon Party arrival
- Tick based Game Time
Component | Description | Completion |
---|---|---|
Ticks | Game timing system | ==In Progress== |
Quest Events | Generated upon Quest Accept - more events as difficulty increases | Not Started |
Citizien + Adventurer Generation | Generated upon building House/House+/House++ | Not Started |
Enemy Generation | Generated upon Party entering dungeon | Not Started |
Quest Difficulty | More difficult = More Reward | Not Started |
Party System | Game Progression element | Not Started |
Dungeon Exploration | Exploring allows the scouting of areas in order to enable bossfight quests etc. | Not Started |
Component | Completion |
---|---|
Player | ==In Progress== |
Characters | ==In Progress== |
Enemies | Not Started |
Quests | Not Started |
Map | Not Started |
Dungeons | Not Started |
Enemies | Not Started |
Buildings | Not Started |