Coder Social home page Coder Social logo

showlab / byoc Goto Github PK

View Code? Open in Web Editor NEW
19.0 19.0 3.0 130.66 MB

[IEEE-VR 2024] Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters

C# 92.67% ShaderLab 0.58% HLSL 0.14% Batchfile 0.01% Objective-C++ 0.06% C++ 0.12% CMake 0.01% GAP 0.06% Python 6.26% Shell 0.11%

byoc's People

Contributors

chenvoid avatar josephpai avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar

byoc's Issues

blendshape coefficients predicted by the model leads to broken facial expressions

Nice work! This work is very facinating, however, I got some problems while trying to reconstruct a talking head video.

Since I cannot find any video results related to this work, I tried to reconstruct a video by myself. However, the facial movements are quite strange in the recon video. This is what I got, in which the lips seems to be sticked:

20240726-154849.mp4

I wonder is there anything wrong in my pipeline:

  1. I used image2bs/inference.py to generate predicted_blendshape.csv
    predicted_blendshape.csv

  2. For those 50-dimension blendshapes, I directly changed the numbers on the right from shape_1_channel to shape_50_channel corresponding to the keys in the csv file from left to right.
    image

Thank you for any possible help!

blendshape order correspondence

Hi,
I just found the size of output blendshaeps is 50 in file predicted_blendshape.csv, which is not consistant with arkit, how can I correspond the blendshape1 in character M111.fbx to standard arkit blendshapes ?

blendshape version problem

Since there are many different versions of blendshapes, and ARKit is one of them, I would like to know if the 50-dimensional blendshape coefficients generated in your work can correspond to ARKit, similar to #3
If so, the generated blendshape coefficients can be used on different 3D models.
If not, I would also like to know which format your blendshape coefficients conform to, and how can I find any 3D models online that have the same blendshape keys as the male FBX file you provided?
Thank you very much.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.