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shokunin000 / te120 Goto Github PK

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101.0 13.0 21.0 397.05 MB

C++ 96.81% C 2.33% Objective-C 0.17% Makefile 0.08% Shell 0.01% Assembly 0.01% Batchfile 0.02% Perl 0.22% Perl 6 0.01% Objective-C++ 0.01% Protocol Buffer 0.05% GLSL 0.30%

te120's Introduction

Transmissions: Element 120

##Build instructions (Windows):

  • run build.bat
  • open games.sln in Visual Studio

##Build instructions (Linux):

  • run build.sh (define path to steam runtime sdk inside)

##Current Bugs:

  • mat_queue_mode -1 or 2 causes crash after opening door in chapter 4, use mat_queue_mode 0 for now

##ToDo:

  • more achievements and stats
  • achivement testing
  • performance optimization

te120's People

Contributors

0xbadeaffe avatar shokunin000 avatar

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te120's Issues

LICENCE file?

Hi, this is cool but does it have a licence, or is it "whatever, public domain"?
Cheers

Mac support

I have compiled the binaries necessary for running this game on Mac and packaged them so that they are all that needs to be uploaded to a Mac depot.

Link to a ZIP of it on Google Drive

I included all the equivalent files that the Linux depot does and have tested this by overlaying it on a Windows installation of TE120 and it runs fine on macOS.

Everything was done as a release build in Xcode.

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