This is a paper I wrote for my undergraduate work on procedurally rendering tessellations in GLSL. The prompt of the paper was "applications of abstract algebra in computer engineering."
This repository serves as a demo/showcase of several org-mode features. Chiefly, ob-glsl and ob-sagemath are used to generate images for this work. There are some org-mode specific features that come from my emacs config, namely generic handling of latex header bits.
The paper content focuses on more efficiently rendering simple tessellations of the plane. This paper presents a robust algorithm that's optimized for GLSL to complete this task.