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physicshomework's Introduction

Bowling Simulation

The game is developed using Unity 2020.3.0f1.

About the game

The game is meant to be a simplified physic simulation of a bowling round.

How to play

Once Unity is open go to Assets/Scenes/GameScene and play.

The player will have 2 launches to down all the ten pins.

Ball can be:

  • Moved Horizontally on launch position: with A/D keys or left/right arrow
  • Aim: Moving mouse pointer around the screen
  • Launched: Clicking and holding the left mouse button to charge the force

On the top-right corner of the screen there is a Restart button to start a fresh game whenever you want.

About the Physics

To develop this game a set of API and components of the Unity Physics Engine have been used, like:

  • Rigidbodies;
  • Colliders;
  • Physic Materials;
  • Rigidbody API AddForce

The Physic of the game does not 100% respect the Physics applied during a Bowling match. In fact the physics behind the ball movement and the lane interaction with the ball is simplified to a manageable way.

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