Unity-FFmpeg-ScreenRecorder
https://github.com/shinn716/Unity-FFmpeg-ScreenRecorder.git?path=Assets/Packages/FFScreenAudioRecorder
Capture screen and audio (virtual audio and microphone)
License: MIT License
https://github.com/shinn716/Unity-FFmpeg-ScreenRecorder.git?path=Assets/Packages/FFScreenAudioRecorder
Dear shinn716,
I have come across an error when trying out the screen recorder, after successfully starting it, I click on stop recording and I get this error thrown at me. No recording to be found in the output folder.
The framerecorder works fine though it is only the screen recorder.
IOException: Win32 IO returned 232. Path: C:\Users\hidden\Downloads\Unity-FFmpeg-ScreenRecorder-main\Unity-FFmpeg-ScreenRecorder-main\[Unknown] System.IO.FileStream.WriteInternal (System.Byte[] src, System.Int32 offset, System.Int32 count) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.IO.FileStream.Write (System.Byte[] array, System.Int32 offset, System.Int32 count) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.IO.StreamWriter.Flush (System.Boolean flushStream, System.Boolean flushEncoder) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.IO.StreamWriter.Write (System.Char[] buffer, System.Int32 index, System.Int32 count) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.IO.TextWriter.WriteLine (System.String value) (at <695d1cc93cca45069c528c15c9fdd749>:0) FFScreenRecorder+<StopRecording>d__22.MoveNext () (at Library/PackageCache/com.shinn.ffrecorder@d4982aea1f/Runtime/Scripts/FFScreenRecorder.cs:131) --- End of stack trace from previous location where exception was thrown --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <4bcedc9a246b4760a8e17893e2d5b057>:0) UnityEngine.UnitySynchronizationContext:ExecuteTasks()
does this work for android and ios too?
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