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:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Real-Time Photorealistic cloud rendering
LLVM-Based Pipeline Compiler
This is the canonical git mirror of the LLVM subversion repository. The repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
Multiple samples showing the best practices in media APIs on Android (audio, video, etc.).
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
Mono open source ECMA CLI, C# and .NET implementation.
MonoDevelop is a cross platform .NET IDE
A small scene where one can be delighted by a beautiful sky, ocean and a motor boat.
C++ Rendering Plugin example for Unity
NPR-Cartoon-Shader-Library for Unity3D
scene-oriented, flexible 3D engine
simple plugin for lastest olly versions to display the callstack
NVIDIA Linux open GPU kernel module source
OpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org
Platform Abstraction Library
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
A GitHub mirror of Julien Pommier's PFFFT: a pretty fast FFT.
NVIDIA PhysX SDK
Protocol Buffers - Google's data interchange format
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
ShareX is a free and open source program that lets you capture or record any area of your screen and share it with a single press of a key. It also allows uploading images, text or other types of files to many supported destinations you can choose from.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
SPIRV-Headers
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.