Converts textures containing channels for specular, normals, and metalness, diffuse and ambient occlusion textures to png.
!I'm not sure if this works 100% correctly and properly, but it might speed up the process of configuring materials!
_d
separete to diffuse, ambient occlusion
_n
separate to specular, normals, and metalness
- Run exe
- Select Dagor .dds textures with postfix
_d
or_n
- Select output folder
- Subfolder
converted_texture
appears in selected folder