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Implement TestLookAt
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:46
Implement TestTinyXML
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:58
Implement TestCommandParser
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 1:01
Finish implementing the MeshImportEZM plugin
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:50
Remove all old obsolete code snippets such as vector.h, quat.h, etc.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:55
Implement TestSas, using the flocking demo
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:59
Implement TestFileInterface
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:57
Implement TestMeshCleanup
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on 11 Jan 2009 at 12:59
Implement TestVertexLookup
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:43
Create a demo of the new high speed Astar search routine
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:46
Implement TestWinMsg
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:57
Implement MeshImportPsk which supports Unreal character model files.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:52
Implement TestSplitMesh
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 1:00
This importer converts a heightfield into an optimized mesh based on a
right triangular irregular network.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:55
Implement MeshImportCollada : A mesh import library for the Collada file
format.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:51
Hook up the memory report to the code suppostiory demo app
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:56
Implement TestFrustum
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:42
Implement TestConvexDecomposition
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:41
Implement the MeshImportAssimp plugin, this is a plugin that wraps the
OpenAssetImport library
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:51
Implement TestInParser
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:41
What steps will reproduce the problem?
1. Resize the screen or drag it to another monitor
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:43
Implement TestDfrac
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:44
The MeshImport system should provide serialization and deserialization
routines for the MeshSystem
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:48
The CodeSuppository solution file is missing MeshImportAssimp and
MeshImportOgre n the project file
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:53
Implement TestMapPal
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:43
Implement TestKeyValueIni
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:58
Refactor RenderDebug into a true snippet, i.e. with an abstract binding to
a rendering layer and release it as a snippet.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:49
Implement TestStringTable
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 1:01
Implement TestSendMail
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 1:00
Implement TestKdTree
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:58
Implement TestFastAstar
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:59
Implement TestClipper
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:42
Create a flocking demo to show off JobSwarms
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:45
The MeshSystem class should have embedded versions.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:48
Implement TestStringDict
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 1:01
Refactor HbPathSystem_AIWISDOM back into an open source version.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:59
Implement the MeshImportFbx plugin
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:50
Implement TestCompression
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 1:00
Make sure that the command parser is hooked up to the console window
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 1:01
Implement TestPlaneTri
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:42
Fix some formatting problems with the memory report
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:56
Revise the CreateDynamics system to be compliant with the new normalized
MeshSystem interface
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:54
The base mesh import system needs to fully import skeletons, animations,
etc. into a MeshSystem. This needs to be completed.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:47
Implement MeshImportObj : Implement the Wavefront OBJ file importer.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:47
Implement TestMeshVolume
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:44
This is a tool which will take any importer and export it into a variety of
file formats. Most likely it will output in:
Wavefront OBj
EZ-Mesh
Ogre3d
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:53
Create a demo of the StreamRender debug layer and write a blog post about it.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:49
Implement TestArrowHead
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 1:00
Add the ability to use the MeshImport library to import and display
arbitrary mesh data.
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:45
Implement MeshImportOgre
Original issue reported on code.google.com by [email protected]
on 11 Jan 2009 at 12:54
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