Coder Social home page Coder Social logo

huntbuddy's People

Contributors

kirbstomper avatar princessrtfm avatar sheepgomeh avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

huntbuddy's Issues

[Suggestion] Toggle option for auto-open map

An option to toggle whether the clickable magnifying glass on the "hunts in current area" window will open the map.

Basically just an option that allows you to choose whether or not to open the map when clicking the buttons that I highlighted in the screenshot, but have it still place the flag/waypoint. Since the "hunts in current area" panel only opens when you're in the right zone, I just need the waypoint marker in order fly in the right direction and don't need the whole map to open.

HuntBuddy

This is just a small QoL change, and I'm not even sure if this is something else anyone would want. Just thought I'd throw this out there. Let me know if you need any further clarification.

Region tab collapses after finishing one type of enemy.

Is it possible to prevent the regional menu showing the enemies from closing when you finish up one mark in that region? For example, if you have two marks in Thavnair, and you kill one of them, it collapses the thavnair menu so you have to manually reopen it. Also, is there any plans to add support for ARR/HW/SB? I love this plugin and thank you for your time!

Teleporter integration

Would it be possible to add it so that when you click the magnifying glass it teleports you to the nearest aetheryte akin to how gatherbuddy does that for nodes?

I did think about this a little more and it would probably be a pain/annoying if every time you clicked the magnifying glass it would attempt to teleport you even if you're in the zone and in/around the nearest aetheryte.

Not sure if it's feasible to code something to detect that or if you were to add a teleport feature perhaps it could just be an icon next to the magnifying glass.

Either way love the plugin!

Feature Request: Multiple markers on map

When you have multiple hunts in the same zone, it would be nice if you could mark all of them at the same time, instead of having to switch between each one to see where they all are.

6.1?

Will we be seeing a 6.1 update? I love playing with this plugin and doing daily/weeklies but it's sad not seeing any updates come around. Do you have an ETA?

Improve routing when teleporting to new zone

At this time, when using the /phb next command, the command will pick a random hunt monster that is, so far as I can tell, just about any monster that is currently uncompleted in your hunt log. I'm requesting that this be changed to instead consider two factors:

  1. The next zone chosen should spend as little gil to teleport to as possible
  2. When selecting a hunt in a new zone, the hunt monster highlighted should be as close to one of the zone's aetherytes if possible

The consequences of not doing the first point are most noticeable in Stormblood content, since Hunt Buddy will currently have you bounce between two different continents, which incurs high teleport costs. The consequences of not doing the second point is that, as of right now, Hunt Buddy will gladly select a hunt that is far away from an aetheryte while there is one that is in much closer proximity. This happens somewhat often in Mare Lamentorum since there's a hunt right below the bottom aetheryte.

[Feature Requset] Hunting Log Tracking

How about including Hunting Log in the plugin as well?

It would be great if it can have "sort by job" and "sort by zone" like how Tourist handled zone and number sorting!

Updated Locations

I found some locations we're sorta off or some we're really off so if you want these are updated locations to what I found

Vouivre = The Churning Mists ( 38.0 , 17.7 )
Gazelle Hawk = The Fringes ( 11.6 , 12.0 )
Ancient Lizard = Amh Araeng ( 29.4 , 25.4 )

'/phb next' command stops working

After a few successful hunts, the command no longer places a marker, or sends a message in chat, despite there being incomplete bills. '/phb reload', changing maps, and restarting the game did not fix the issue.

v1.0.1.0 is installed

Map Markers for Heavensward Hunts

Is there future plans for the addition of these map markers? It'd make my quest for endless free teleports much easier. If need be I wouldn't mind getting x,y coords for them.

[Suggestion] Refresh Command

Would it be possible to have a command like /phbr that refreshes the hunts without needing to open the menu and clicking refresh? Would be handy to just have a macro for it.

Thanks!

Teleporter&mark on map

version I am using:v1.0.5.2

I saw screenshots of the interface of the previous version on the Internet, and saw buttons for teleportation and marking on the map, but the version I am using now does not have these two functions.
Have these two functions been removed? Or am I missing some settings?
I'm pretty sure I have Teleport installed and it works fine with gatherbuddy.
If these two functions are removed, is there an alternative way to implement these two functions?

ANNOUNCEMENT: features that WILL NOT be added

As stated by the plugin owner any time the matter has arisen, ARR mobs will not be added. The problem that HB aims to solve is that HW+ hunts aren't organised, allowing the same mob to show up in more than one hunt bill. ARR hunts don't do this. There's only a single hunt bill for ARR dailies.

Furthermore, a number of those mobs are FATE-exclusive, which means that either a total overhaul/rewrite would be needed to allow indicating this, or the location would lead you to a place where the mobs may well not exist at the time. The first option would be far too much work for minimal return, the second would only lead to an increased volume of complaints regarding incorrect locations.

At present, there are only two of us working on this project, and both of us are doing it in our spare time, unpaid. We do not consider this to be worth the significant effort required to implement it. Any further issues opened on the subject will be summarily closed and the opener blocked.

Feature Request: /command to "Place Marker on Map" for nearest/next Hunt.

Hey.

I'd like to request a /command being added for the "Place Marker on Map" function, either the nearest hunt, and if that's not possible, just the next on the list. Maybe Cycling them on each usage?

Reason for this is that I play with a Controller, so each time I deal with a target, I have to switch back to Mouse/KB to pick the next one.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.