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Things related to a game called Sword Girls
If I remember the official SG aren't the char cards like vernika (Ep1), Rose(Epi2), Jaina (Epi3), Clarice (Epi 4), Knight Rose (Epi 7), Helena, Asmis, Linus Falco require dungeon related mats to be crafted?
The start of turn skill sends her to another slot, so it keeps activating and she can't end up in slot 5. Maybe investigate on KR to find out what it really does.
09:14 <~JenXIII> sharp where is the size 0 filter
I understand there is a luasec
depenecy, but there seems to be some main_again.so
missing:
luarocks reports:
luasec 0.5-2 is now built and installed in /usr (license: MIT)
Here's my error:
Error: main.lua:122: module 'main_again' not found:
no field package.preload['main_again']
no file 'main_again.lua' in LOVE game directories.
no file 'main_again/init.lua' in LOVE game directories.
no file 'main_again.so' in LOVE paths.
no file './main_again.lua'
no file '/usr/share/luajit-2.0.3/main_again.lua'
no file '/usr/local/share/lua/5.1/main_again.lua'
no file '/usr/local/share/lua/5.1/main_again/init.lua'
no file '/usr/share/lua/5.1/main_again.lua'
no file '/usr/share/lua/5.1/main_again/init.lua'
no file './main_again.so'
no file '/usr/local/lib/lua/5.1/main_again.so'
no file '/usr/lib/lua/5.1/main_again.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
[C]: in function 'require'
main.lua:122: in function 'update'
[string "boot.lua"]:434: in function <[string "boot.lua"]:399>
[C]: in function 'xpcall'
The client text-input for chat does not auto-scroll;
From the LoveFrames documentation, you should be able to set the field as autoscroll!
SetAutoScroll - Sets whether or not the object should autoscroll when in multiline mode
1
object:SetAutoScroll(autoscroll[bool])
Some user has managed to get a cafe character without having the character in the collection. After reaching this state, feeding that character fails. Check that it is impossible to reach this state, then maybe just give everyone any missing cafe characters to avoid the bug?
23:04 < Ketsumi>| Sharp, another bug.
23:04 <+sharpobject> wut
23:04 < Ketsumi>| !!300167
23:04 <+ isprit>| Scardel Elder Barbera - Darklore Follower - Size 2, 5/3/6 - Limit
1 50pt DR, EX1 - ▶Defend: If this card and your Character belong to the same
faction, the Darklore Follower in your Grave with the highest SIZE is removed
from the game, then an identical Follower is created in the first empty Slot
on your Field and gets SIZE set equal to this
23:04 <+ isprit>| card's SIZE +1 and gets ATK/STA increased by this card's DEF. This
skill is removed.
23:05 < Ketsumi>| The follower she summons is coming onto the field disabled.
23:05 < Ketsumi>| The card doesn't say the follower should be disabled.
23:05 <+sharpobject> that's interesting
23:05 * Bell_Zephyr summons Ketsumilf
23:05 <+sharpobject> because cards s houldn't be able to be inactive in the grave
23:05 <+sharpobject> thanks
23:06 < Ketsumi>| Mhm. ' v '
seriously lol
It looks like it buffs not debuff
Hiking Lesson
All Followers on the enemy Field get STA decreased by the total SIZE of your Field divided by the number of cards on your Field (rounding down).
]]
[200302] = function(player, opponent)
local mag = floor(player:field_size() / (#player.field - #player:empty_field_slots()))
local idxs = opponent:field_idxs_with_preds(pred.follower)
local buff = OnePlayerBuff(opponent)
for _, idx in ipairs(idxs) do
buff[idx] = {sta={"-",mag}}
end
buff:apply()
end,
Should this really send itself to the other side and not die?? I think it should die somehow.
Hello.
Can you provide instructions on how to set up the server to run on window?
Best regards.
someone told me she's bugged so we should fix that
We have the pre-nerf ability pls fix
Does it for dungeons? idk.
hello this my first run for that source and i would like to know the first steps of the starting what i need to edit what files ill use
thanks
SwordGirls Iri doesn't get the extra -1 size from her skill ("Defend: All Followers on your Field get SIZE -1. This card gets an additional SIZE -1/STA +2")
https://www.dropbox.com/s/t15633nsyuio8zd/SGIri.png
Turn Start: A random Follower on the enemy Field gets ATK -1/STA -2. If the number of cards in your Hand is even, it gets an additional DEF -1.
if #player.hand % 2 == 0 then
local target = uniformly(opponent:field_idxs_with_preds(pred.follower))
if target then
OneBuff(opponent, target, {atk={"-",1},def={"-",1},sta={"-",1}}):apply()
end
end
end,
I think this is the case. The server should set up a per-user buffer and drop users whose buffers get too big.
Sometimes!
The user can try to enter a dungeon, then open the dungeon menu again and get a crash if the dungeon message hasn't arrived yet.
I'm not sure exactly why it would happen, but we can just toss the connection if it does instead of crashing...
https://github.com/sharpobject/sgre/blob/master/spells.lua#L2301 should hit spells too
Yeah....
The client should only accept one public key from a server. Servers that present the wrong one are not to be trusted D:
Assistant Clarice should RFG her tokens
Child Panica should give atk+2
This is really bad D:
Transmute ore for other ores at 4:1
Transmute fight materials at 4:1
Transmute normal DRs for other DRs from the same episode at 1:1
This is just a habit of mine to press tab to enter my pass rather than clicking on the text field
This message should make it clear which field needs to be changed and why.
Sometimes!
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