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The ID resolver mod for Minecraft.
When BukkitForge is installed, the item hook stops working, see here: keepcalm/BukkitForge#279
ID resolver seriously lags out my game, meaning that I can't actually run it without it lagging awfully, so I was wondering if ID resolver can actually change the ID in the actually config folder for that mod. This would mean people would just have to run it once and then remove it and it would be fixed. This still means people would be downloading it to fix their Id conflicts, but it means they wouldn't have to lag from it.
After upgrading to 1.5.2 I downloaded Id resolver and gui api and put them into forges coremods folder. In the mods tab of the minecraft title screen it says it's installed but, it doesn't assign any ids of any of the other mods I'm using. It doesn't even give me an error. It just won't work. On a side note the 1.4.7 version worked fine and was a real help getting mods loaded.
The console is spamming me this error...
It´s from ID Resolver or not? Because Google found your site.
Thank you.
I have a slightly different need for this mod than what it was intended for, but, it's very well suited to do what I need as it already displays an in-game representation of the data I am looking for.
Such as giving each sapling it's own line, or the XY Craft Ores.
Why?
Computer Craft, with out OpenCCSensors, has no way to map itemIDs to names, or any other information. Because of how crazy FTB is about custom packs, it's hard to get server operators to install OpenCCSensors. The only solution I've found is to generate tables for Lua to load in-game.
Getting complete information has turned out to be a real problem. A mod like this, which can build an ID list for a specific version of a particular pack would be awesome for generating that table.
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