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High performance .Net assembly for dissecting and constructing network packets such as ethernet, ip, tcp, udp etc.

License: GNU Lesser General Public License v3.0

C# 99.70% Shell 0.30%

packetnet's Introduction

Packet.Net

Packet.Net is a high performance .Net assembly for dissecting and constructing
network packets such as ethernet, ip, tcp, udp etc.

Author: Chris Morgan <[email protected]>

https://github.com/chmorgan/packetnet

Code is found in the PacketDotNet namespace.

Getting started
===============

A few basic examples can be found in the Examples/ directory.


Debug vs. Release builds
========================

The Debug build depends on log4net and has log4net calls in some of its classes and
code paths.

The Release build does NOT depend on log4net and, taking advantage of conditional
method attributes, does not include any calls to log4net methods. This ensures that there
is no performance impact on release builds.


Performance benchmarks
======================

The Test/ directory contains a few benchmarks that were used to guide the design
and implementation of Packet.Net. These benchmarks either contain 'performance' or
'benchmark' in their names.

If you have a performance concern or issue you'll want to write a concise test that reproduces
your usage case in a controlled manner. It will then be possible to run and re-run
this test case in various profiling modes in order to look at potential ways of
optimizing code. The tests will also provide a baseline from which to compare
any proposed performance improvements in order to ensure that changes are not
inadvertantly reducing instead of increasing performance.

packetnet's People

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