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voxel-virus's Introduction

voxel-virus

Spread a virus in voxel.js.

Might make a good base for a fire or water module as well ;)

example

View this example

// create a virus
var virus = require('voxel-virus')({
  
  // pass a copy of the game
  game: game,

  // which material index of virus
  // can use a material name instead, ie 'obsidian'
  // or false to not change the material
  material: 0,

  // how fast in milliseconds to spread
  rate: 3000,

  // how many iterations before dying
  // set to 0 to never decay (and eventually crash your game)
  decay: 10,

  // how virulent; between 0 and 1
  // 0 wont spread
  // 1 spreads to all surrounding blocks
  virulence: 0.5,

  // how it spreads
  // by default it will remove the block
  // and spread to surrounding blocks
  how: function(block) {
    var self = this;
    if (self.decay > 0) level++;
    self.game.setBlock(block, 0);
    self.around(block).forEach(function(b) {
      self.infect(b, level);
    });
  }
});

// on fire, infect block
game.on('fire', function() {
  var vec = game.cameraVector();
  var pos = game.cameraPosition();
  virus.infect(game.raycast(pos, vec, 100).voxel);
});

// on tick, spread the virus
game.on('tick', virus.tick.bind(virus));

api

virus.infect([block, level])

Set block to position of block [0, 0, 0] to infect. level is the current number of iteration the infection is on.

To infect the block you're looking at:

game.on('fire', function() {
  var vec = game.cameraVector();
  var pos = game.cameraPosition();
  virus.infect(game.raycast(pos, vec, 100).voxel);
});

virus.tick(delta)

Push the iterations forward. Needs to be added to the game tick to keep in time with the game simulation.

game.on('tick', virus.tick.bind(virus));

virus.around(block)

Returns block positions around the given block. Uses virus.virulence to randomly not select blocks.

var around = virus.around([0, 0, 0]);
// around equals an array of blocks up, down, left, right, front and back

virus.infected

An array of blocks that are currently infected with time or iteration prepended.

virus.infected = [
  [time, block],
  [time, block],
  // ...
];

install

With npm do:

npm install voxel-virus

Use browserify to require('voxel-virus').

release history

  • 0.2.1 - update for [email protected]
  • 0.2.0 - infect doesnt default to the block you're looking at
  • 0.1.1 - update for [email protected]. infect doesnt ignore air voxels.
  • 0.1.0 - initial release

license

Copyright (c) 2013 Kyle Robinson Young
Licensed under the MIT license.

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voxel-virus's Issues

module idea: voxel-dynamic

A module that simply manipulates voxel arrays based on the other voxels within the array. Then at given intervals you can snapshot the changed voxels to update your scene.

Use this to replace the internals of this module and give rise to more complex voxel manipulations that won't kill the FPS.

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