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License: MIT License
An infinite console-based game written in Python
License: MIT License
The refactor-2.0.1a branch addresses several things, and will address several more.
Doesn't run.
If load isn't created, the game still checks for it.
The rain just kept coming down, and the day kept getting colder.
... The cabin I, James, was staying in... I guess you could say it wasn't going to stay in one piece much longer.
Press enter to continue.
Traceback (most recent call last):
File "./AColdWalk.py", line 473, in <module>
new_game()
File "./AColdWalk.py", line 343, in new_game
game_story()
File "./AColdWalk.py", line 293, in game_story
if load == 'true':
NameError: global name 'load' is not defined
A Cold Walk doesn't currently check to see if a file exists before attempting to load it.
As noted in cbeecd, restructuring is needed to make the game easily modifiable.
The question is:
Modulise or functionise?
For fun to continue once story is finished, then random events that impact the continuing story need to occur.
There is currently no testing. (Unless you count the basic print-to-console debug system.)
Nose is a simple, well known, easy-to-use, testing platform for Python, and implemented on Travis CI.
Implementing it would make the most sense, and enable some level of trust-worthiness for the game.
play_loop() not calling actionChoice() correctly.
Currently, if you run out of story, the game simply ends suddenly.
Not awesome.
Python 3.x is now a stable, popular platform.
Implementing cross-compatibility is hack-y, and a pain in the butt.
But essential.
If a resource, like wood, food, etc. reaches 0... It doesn't affect your ability to do something with that resource.
The story is short, and doesn't implement any of the features that are waiting for it in the background.
(If friend < 10
for example.)
Need to implement:
Badges are nice, badges are pretty, badges give you an overview of the project.
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