@shaderqu
π Hello, there!
- Game Development Generalist
- Programming, Technical Art, Hardsurface Modeling, System Design
- Rendering Enthusiast
- Languages: C++, C#, Python, Go, Rust, ActionScript 3, MaxScripts
- Engines: Unreal, Unity, LithTech (Jupyter)
- Techniques: Hardsurface Modeling (3ds Max) & Texturing (Substance)
- Tools: IDA, OllyDbg, 3ds Max, Substance, Blender 3D