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View Code? Open in Web Editor NEWA C++ clone of Ashley, a Java entity framework.
License: Other
A C++ clone of Ashley, a Java entity framework.
License: Other
Add an optional (toggled by a define) instrumentation system which allows users to track various statistics about the usage of various entities, systems and components.
It's important that this is all entirely optional, to avoid any performance impact in releases.
Examples of stats we could collect:
I.e. should allow compilation with -fno-exceptions
at the very least. This is apparently an issue when working with cocos2d-x.
Raised on twitter
Currently README.md suggests we have parity as of this commit.
We should get up to date, and update the README.
Todo:
Currently fails confusingly while trying to create the Family hash - should fail sooner.
It would be nice to have a base class, which called the component processEntities with multiple threads (from a pool). So it can be much faster (hopefully). The original ashley doesn't have this feature, but it would be a nice addition to this one.
See this theoretical post: https://gamedev.stackexchange.com/a/62754
Results in a confusing math error when accessing Component IDs, since none exist yet.
This is probably unavoidable short of fixing the library to use constexpr Component IDs.
https://github.com/ClaasBontus/bitset2/tree/cpp14 is an implementation of <bitset>
which makes better use of constexpr, alongside providing other features. There might be a performance benefit to using this.
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