After modifying any Lua file, all Lua files will be reloaded, not just 'reload.lua'.
[01:32:50.9874468][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Code\Audio\AudioManager.cpp:2376] ResumeAllGameSound
[01:32:51.0594690][INFO/log.cpp:30] Abevol-MultiReward: [MultiReward] exec ready.lua path : @D:\SteamLibrary\steamapps\common\Hades II\Ship\ReturnOfModding\plugins\Abevol-MultiReward/plugins/ready.lua
[01:32:51.0598052][INFO/log.cpp:30] Abevol-MultiReward: [MultiReward] exec reload.lua path :@D:\SteamLibrary\steamapps\common\Hades II\Ship\ReturnOfModding\plugins\Abevol-MultiReward/plugins/reload.lua
[01:32:51.0598927][INFO/log.cpp:30] Abevol-MultiReward: [MultiReward] exec main.lua path: @D:\SteamLibrary\steamapps\common\Hades II\Ship\ReturnOfModding\plugins\Abevol-MultiReward\plugins\main.lua
[01:32:51.0599115][INFO/lua_module.cpp:137] Loaded Abevol-MultiReward
[01:32:51.4710569][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Windows\Code\Program.cpp:457] Window Inactive
[01:32:51.4722456][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Code\Audio\AudioManager.cpp:2365] PauseAllGameSound
[01:33:02.4377633][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Windows\Code\Program.cpp:437] Window Active
[01:33:02.4423965][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Code\Audio\AudioManager.cpp:2376] ResumeAllGameSound
[01:33:02.5178702][INFO/log.cpp:30] Abevol-MultiReward: [MultiReward] exec ready.lua path : @D:\SteamLibrary\steamapps\common\Hades II\Ship\ReturnOfModding\plugins\Abevol-MultiReward/plugins/ready.lua
[01:33:02.5182864][INFO/log.cpp:30] Abevol-MultiReward: [MultiReward] exec reload.lua path : @D:\SteamLibrary\steamapps\common\Hades II\Ship\ReturnOfModding\plugins\Abevol-MultiReward/plugins/reload.lua
[01:33:02.5183934][INFO/log.cpp:30] Abevol-MultiReward: [MultiReward] exec main.lua path: @D:\SteamLibrary\steamapps\common\Hades II\Ship\ReturnOfModding\plugins\Abevol-MultiReward\plugins\main.lua
[01:33:02.5184213][INFO/lua_module.cpp:137] Loaded Abevol-MultiReward
[01:33:03.1113140][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Windows\Code\Program.cpp:457] Window Inactive
[01:33:03.1156079][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Code\Audio\AudioManager.cpp:2365] PauseAllGameSound
[01:33:06.8926589][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Windows\Code\Program.cpp:437] Window Active
[01:33:06.8989612][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Code\Audio\AudioManager.cpp:2376] ResumeAllGameSound
[01:33:08.7828507][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Code\Rendering\ForgeRenderer.cpp:6487] Creating pipeline for effect: ShaderEffectType::DistanceFieldText blend state 1 depthState 0
[01:33:10.4235215][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Windows\Code\Program.cpp:457] Window Inactive
[01:33:10.4251517][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Code\Audio\AudioManager.cpp:2365] PauseAllGameSound
[01:33:15.7046386][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Windows\Code\Program.cpp:437] Window Active
[01:33:15.7106293][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Code\Audio\AudioManager.cpp:2376] ResumeAllGameSound
[01:33:15.7868141][INFO/log.cpp:30] Abevol-MultiReward: [MultiReward] exec ready.lua path : @D:\SteamLibrary\steamapps\common\Hades II\Ship\ReturnOfModding\plugins\Abevol-MultiReward/plugins/ready.lua
[01:33:15.7871879][INFO/log.cpp:30] Abevol-MultiReward: [MultiReward] exec reload.lua path :@D:\SteamLibrary\steamapps\common\Hades II\Ship\ReturnOfModding\plugins\Abevol-MultiReward/plugins/reload.lua
[01:33:15.7872747][INFO/log.cpp:30] Abevol-MultiReward: [MultiReward] exec main.lua path: @D:\SteamLibrary\steamapps\common\Hades II\Ship\ReturnOfModding\plugins\Abevol-MultiReward\plugins\main.lua
[01:33:15.7872949][INFO/lua_module.cpp:137] Loaded Abevol-MultiReward
[01:33:16.0885324][INFO/log_write.hpp:64] [INFO] [Code\Engine.Native\Windows\Code\Program.cpp:457] Window Inactive