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License: MIT License
Monthly Budgets Reimagined
License: MIT License
To stop issues like #5
The retired kerbal will not be displayed in Crew Report
Currently it just has a button with the name of the Kerbal and a button to train them. This does not tell the player how much it'll cost and how much time it'll need.
solutions:
Starting a new career; the astronauts are all shown as being in training in the Astronaut Complex and not listed in the "Bureaucracy: Crew Manager" tab.
The KCT warning is still showing up for me even with it being set to false, unsure what causes the bug.
Also I would like to request support for the Strategia mod, the mod adds strategies that changes the globe science value however Bureaucracy keeps the value based of the game settings.
Strategia also has strategies that effect which level fresh crew start at which Bureaucracy overrides as well.
link to Strategia here:
https://github.com/jrossignol/Strategia
This is a feature request
What happens now: We can select either no alarm for the monthly budget or an alarm which brings us out of timewarp and pops up a dialog.
What I would like to be added: The ability to select diffrent KAC alarm actions as described in their documentation http://triggerau.github.io/KerbalAlarmClock/api.html either through a menu item or the config file
My use case is to have the alarms created but not necesarily create any popups or pause the game
Thanks for your mod
So I was goofing around in KSP, like usual. I timewarped really fast, and then I have 17k messages in my messages list. I accidentally hovered my mouse over it, and... the game froze. Waiting 30 minutes did not help, so I was forced to close the game and wait 90 trillion years for the game to load again. (exaggeration, obviously)
No, it's not really a trivial issue; it takes years of in-game time to travel to the outer planets in OPM, and this mod has components designed to adapt the mod if OPM is installed...
See #18
In the Wiki Research page:
Experiment 2 - 65 science left to allocate, but we need 100. 65 science is given to you, and the remaining 45 will have to be analysed next month.
See title.
Basically, I can't start a mission without having to recruit a new Kerbal. Kerbals that are already on a ship will still exist, however.
Hi
I was looking at different alternat funding mods and found this one and JoeBostic / SpaceProgramFunding.
Among these this one looks to be the maintained one.
After trying it out I would realy like to play with the construction and research parts of this mod turned of but then the missing BigProjects fund that was dropped from MonthlyBudgets is sorely lacking.
Could we get Big Projects added back as an option? Having that would make playing with HandleKSCUpgrades = False much more enjojable.
Thanks for your modding
In KSP/saves/Career/BureaucracySettings.cfg
, TimeBetweenBudgetsDays
is set to 30.
Yes, the budgets still work as intended, no, I haven't messed with the savefile UT and stuff like that. This is just a display bug, I presume.
Savefile download (persistent.sfs)
I may post a KSP.log soon but idk I'm still playing the game rn
idk why that feature even exists, you can deposit or withdraw from it but that's it, it doesn't even give you an interest rate or anything and there's no transaction fee
This will result in all kerbals retiring at once if a significant amount of time has passed
Plan for future adjustments to deal with KCT building additional launchpads at KSC instantly when using Bureaucracy mod, with KCT build times turned off.
Addendum: Additional KCT launchpads also can not seem to be upgraded when using Bureaucracy
{hope this is what you meant?}
A small quality of life thing that most mods implement is when the dialog is open and you click the button on the toolbar again, the dialog closes. I think if this was implemented for at least the Budget dialog it would be sufficient for most cases. People like me often click through each of the buttons on the toolbar, hitting them again to close it shortly thereafter, and having to move the mouse all the way to the close button isn't ideal from a ux perspective.
some Indication of estimated $ leftovers for research and construction
indication of research/construction rate per day (I know it's budget/30, but lazy to do the math)
indication for ETA in days/hours/minutes for particular upgrades plus a button to add KAC alarm manually
position indication of research/construction item in queue plus buttons to move up/down in queue
Huh?
should be an easy fix, just check if the mod hasn't been used in that save file at all
If I remember correctly, Bureaucracy didn't add KSPedia entries to the game.
Please add the wiki pages into KSPedia. If I try to open the wiki while running KSP it'll probably crash because of RAM issues.
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