Coder Social home page Coder Social logo

dotnet-etcd's Introduction

dotnet-etcd

A C# .NET (dotnet) GRPC client for etcd v3+

Build Status Nuget Version Info Nuget Download Info

Supported .NET Versions

  • .NET 5
  • .NETCoreApp 3.1
  • .NETCoreApp 3.0
  • .NETCoreApp 2.2
  • .NETCoreApp 2.1
  • .NETCoreApp 2.0
  • .NETStandard 2.1
  • .NETStandard 2.0
  • .NETFramework 4.8
  • .NETFramework 4.7.2
  • .NETFramework 4.7.1
  • .NETFramework 4.7
  • .NETFramework 4.6.2
  • .NETFramework 4.6.1
  • .NETFramework 4.6

Installing Package

Nuget package is published on nuget.org and can be installed in the following ways :

Nuget Package Manager

Install-Package dotnet-etcd

.NET CLI

dotnet add package dotnet-etcd

Paket CLI

paket add dotnet-etcd

The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Usage :

Add using statement at the top of your class file

    using dotnet_etcd;

Client Initialization

    EtcdClient client = new EtcdClient("host1:port1:,...., hostN:portN");
    // E.g.
    EtcdClient etcdClient = new EtcdClient("https://localhost:23790,https://localhost:23791,https://localhost:23792");

Client With user and password

    EtcdClient client = new EtcdClient("https://localhost:23790");
    var authRes = client.Authenticate(new Etcdserverpb.AuthenticateRequest()
    {
        Name = "name",
        Password = "password",
    });
    //  Put key "foo/bar" with value "foobar" with authenticated token
    client.Put("foo/bar", "barfoo", new Grpc.Core.Metadata() {
        new Grpc.Core.Metadata.Entry("token",authRes.Token)
    });

Available Constructor Parameters

  • caCert - String containing ca cert when using self signed certificates with etcd. Default : EmptyString
  • clientCert - String containing client cert when using self signed certificates with client auth enabled in etcd. Default : EmptyString
  • clientKey - String containing client key when using self signed certificates with client auth enabled in etcd. Default : EmptyString
  • publicRootCa - Bool depicting whether to use publicy trusted roots to connect to etcd. Default : false.

Operations

A lot of methods have been implemented using etcd's default input/output parameters. I am simplifying a lot of methods by including more overloads as I come across use cases. If you have some, please feel free to raise and issue or a PR :)

Key-Value Operations

Put a key
    client.Put(<KEY_STRING>,<VALUE_STRING>);
    // E.g Put key "foo/bar" with value "foobar"
    client.Put("foo/bar","barfoo");

    await client.PutAsync(<KEY_STRING>,<VALUE_STRING>);
    // E.g Put key "foo/bar" with value "foobar" in async
    await client.PutAsync("foo/bar","barfoo");
Get a key
    client.GetVal(<KEY_STRING>);
    // E.g Get key "foo/bar"
    client.GetVal("foo/bar");
    // To get full etcd response
    client.Get("foo/bar");

    await client.GetValAsync(<KEY_STRING>);
    // E.g. Get key "foo/bar" in async
    await client.GetValAsync("foo/bar");
    // To get full etcd response
    await client.GetAsync("foo/bar");
Get multiple keys with a common prefix
    client.GetRange(<PREFIX_STRING>);
    // E.g. Get all keys with pattern "foo/*"
    client.GetRange("foo/"); 

    await client.GetRangeAsync(<PREFIX_STRING>);
    // E.g. Get all keys with pattern "foo/*" in async
    await client.GetRangeAsync("foo/");

    // E.g. Get all keys
    await client.GetRangeAsync("");
Delete a key
    client.Delete(<KEY_STRING>);
    // E.g. Delete key "foo/bar"
    client.Delete("foo/bar");

    await client.DeleteAsync(<KEY_STRING>);
    // E.g. Delete key "foo/bar" in async
    await client.DeleteAsync("foo/bar");
Delete multiple keys with a common prefix
    client.DeleteRange(<PREFIX_STRING>);
    // E.g. Delete all keys with pattern "foo/*"
    client.DeleteRange("foo/"); 

    await client.DeleteRangeAsync(<PREFIX_STRING>);
    // E.g. Delete all keys with pattern "foo/*" in async
    await client.DeleteRangeAsync("foo/");

Watch Operations

Watch a key
    WatchRequest request = new WatchRequest()
    {
        CreateRequest = new WatchCreateRequest()
        {
            Key = ByteString.CopyFromUtf8("foo")
        }
    };
    etcdClient.Watch(request, print);

    // -------------------------------
    // Print function that prints key and value from the watch response
    private static void print(WatchResponse response)
    {   
        if (response.Events.Count == 0)
        {
            Console.WriteLine(response);
        }
        else
        {
            Console.WriteLine($"{response.Events[0].Kv.Key.ToStringUtf8()}:{response.Events .Kv.Value.ToStringUtf8()}");
        }
    }

    // ----------------------------------
    // Print function that prints key and value from the minimal watch
    // response data 
    private static void print(WatchEvent[] response)
    {
        foreach(WatchEvent e1 in response)
        {
            Console.WriteLine($"{e1.Key}:{e1.Value}:{e1.Type}");
        }
    }

Watch also has a simple overload as follows

    etcdClient.Watch("foo", print);

More overloads are also available. You can check them using IntelliSense (Ctrl+Shift+Space). Detailed documentation coming soon.

Cluster Operations

Add a member into the cluster

     MemberAddRequest request = new MemberAddRequest();
     request.PeerURLs.Add("http://example.com:2380");
     request.PeerURLs.Add("http://10.0.0.1:2380");
     MemberAddResponse res = etcdClient.MemberAdd(request);

     // Async
     MemberAddResponse res = await etcdClient.MemberAddAsync(request);

     // Do something with response

Remove an existing member from the cluster

    MemberRemoveRequest request = new MemberRemoveRequest
    {
        // ID of member to be removed
        ID = 651748107021
    };
    MemberRemoveResponse res = etcdClient.MemberRemove(request);

    // Async
    MemberRemoveResponse res = await etcdClient.MemberRemoveAsync(request);

    // Do something with response

Update the member configuration

    MemberUpdateRequest request = new MemberUpdateRequest
    {
        // ID of member to be updated
        ID = 651748107021
    };
    request.PeerURLs.Add("http://10.0.0.1:2380");
    MemberUpdateResponse res = etcdClient.MemberUpdate(request);

    // Async
    MemberUpdateResponse res = await etcdClient.MemberUpdateAsync(request);

    // Do something with response

List all the members in the cluster

    MemberListRequest request = new MemberListRequest();
    etcdClient.MemberList(request);
    MemberListResponse res = etcdClient.MemberList(request);

    // Async
    MemberListResponse res = await etcdClient.MemberListAsync(request);

    // Do something with response
    foreach(var member in res.Members)
    {
        Console.WriteLine($"{member.ID} - {member.Name} - {member.PeerURLs}");
    }
    var txr = new Etcdserverpb.TxnRequest();
    txr.Success.Add(new Etcdserverpb.RequestOp()
    {
        RequestPut = new Etcdserverpb.PutRequest()
        {
            Key = Google.Protobuf.ByteString.CopyFrom("transaction-key", System.Text.Encoding.UTF8),
            Value = Google.Protobuf.ByteString.CopyFrom("tv", System.Text.Encoding.UTF8),
        }
    });
    client.Transaction(txr);

dotnet-etcd's People

Contributors

9chu avatar abhiyx avatar dependabot[bot] avatar endlesstravel avatar mend-bolt-for-github[bot] avatar shawnallen85 avatar shubhamranjan avatar stephenwilliams avatar viing937 avatar yoricksmeets avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.