seriouscreeper / into-the-betweenlands-2 Goto Github PK
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Used for posting suggestions and issues.
Describe the bug
Not sure if its a known error but the modpack for current version still thinks its 0.7.1, instead of 0.7.3 for pack updater.
To Reproduce
Download current pack version
launch world.
Expected behavior
No popup screen on reaching main menu saying the modpack is two versions out of date when its current.
Screenshots
If applicable, add screenshots to help explain your problem.
Version of the pack:
alpha 0.7.3.
Describe the bug
Newly made bucket is not recognized in Rune of Capacity Recipe. Buckets that have been filled and emptied (Unpurified Swamp Water and Life Essence confirmed) are recognized in recipe nor by jei.
To Reproduce
Create 3 buckets, add to crafting table with other blocks in recipe.
Expected behavior
Rune of Capacity in output.
Screenshots
On Radiant Crafting Table
On WeedWood Crafting Table
Buckets after being used.
Version of the pack:
0.7.3
the idea should be self explanitory, but here's my ideas as to how
Place the buttermilk in the pancheon, and then it will seperate into skim milk and starter culture.
Alternatively, the buttermilk could be placed into the culture jar and it will also make starter culture
when i warded a Repeller, i was able to break the bottom half of it, i am assuming this applies to other multiblock items like the inferno forge and crystal cell.
ward the top block of a Repeller with a warding focus, then break the bottom half, and the Repeller will still be broken.
I was hoping for entire Repeller to get warded with the warding focus.
this would be really difficult to demonstrate without a video.
0.7.3
Describe the bug
The Radiant Crafting Table's quick craft function cannot craft anything that is locked behind a gamestage, instead deleting the items from the crafting grid (even if you have the gamestage unlocked).
To Reproduce
Expected behavior
It will let you use quick-craft for recipes behind a gamestage as long as you have that gamestage unlocked
Screenshots
Version of the pack:
Into the Betweenlands 2 Alpha-0.7.3
Describe the bug
Leeches will produce blue particles instead of red ones. Likely caused by this mixin.
To Reproduce
Expected behavior
Blood particles should be red
Screenshots
(Working on it)
Version of the pack:
Into the Betweenlands 2 Alpha-0.7.3
I was messing with the Amphibious armor and I shift clicked it out of my armor slot and then it just duped every upgrade that was in it
I have literally no idea how this even happened and have not been able to replicate it after this clip
I expected the armor to function as a normal item
Version of the pack: Into the Betweenlands 2 Alpha-0.7.3
Describe the bug
After accessing an arcane bore and closing the GUI, the server thinks you are still in it. Because of this you will be unable to open any other GUIs (e.g. chests, lurker skin pouches) and your inventory will not update.
To Reproduce
Expected behavior
The server will recognize that you have closed the gui and you will be able to interact with chests and picked up items will appear in your inventory.
Version of the pack:
Into the Betweenlands 2 Alpha-0.7.3
Describe the bug
When I try and load up my world the game crashes
To Reproduce
Unsure; load the game I guess
Expected behavior
The world loads as normal and I can play the game
Screenshots
Link to crash report: https://mclo.gs/ri8eQqa
Version of the pack:
Alpha 0.7.3
Right now rubber boots are the only ones that help with mud. By adding a heat upgrade that allows you to add rubber to boots it gains the ability of rubber boots.
Roots Pyre will not light, either directly with octine or firestarter, or indirectly with moss lit by octine, or a campfire adjacent to the pyre
Version of the pack:
0.7.3
In early game, the best tools you can make is made from bones. However, at some potential base places Hags are really rare sight and not always dropping their bones, also bone ore is seems very sparse, it spawns rare and only in 2-4 block. Please crank it up a little bit.
Describe the bug
If you're sitting on a Reed Mat, even in the light, a Grue can eat you
To Reproduce
Destroy your sanity, place down and sit on a Reed Mat, then wait 15 seconds
Expected behavior
I can sit and recover my Sanity in peace
Screenshots
(I cant screenshot without crouching)
Version of the pack:
0.7.3
Describe the bug
unknown of this is actually a bug, but still reporting it anyways
To Reproduce
just go through the eldritch spire breaking urns and killing eldritch crabs
Expected behavior
i dont know what i expected honestly, but it wasn't golden apples
Screenshots
If applicable, add screenshots to help explain your problem.
0.7.3
Describe the bug
When you break a Cheese Press sometimes the item model will become the no-texture square
To Reproduce
Place and break Cheese Press from different directions, sometimes will break
Expected behavior
Cheese Press Item looks normal
Screenshots
If applicable, add screenshots to help explain your problem.
Version of the pack:
0.7.3
Describe the bug
When using a manifest (or manifest lectern), everyone connected to the server will be timed out and have to rejoin.
To Reproduce
Use a manifest or manifest lectern (you may have to be in a hive).
Expected behavior
Access the manifest and all items in the network.
Actual behavior
Everyone connected to the server is timed out and disconnected.
Version of the pack:
Into the Betweenlands 2 Alpha-0.7.3 and earlier.
Just did my first run of the Botanical Gardens and thought they were really easy. The only mobs were zombies and skeletons, which at this point in progression are more annoying than challenging. The lore book also says "I must ensure I'm thoroughly equipped for what lies ahead" which gives the impression that the Botanical Gardens need a lot of preparation.
I would suggest buffing the zombies and skeletons; give them armor, weapons, even buffs to make them more difficult. The Botanical Gardens would also be a good fit for some other mobs like Cactoids, Enigmoths, Vespas, and maybe even Small Spirit Masks. To balance this the loot table could also probably be buffed to include more plants, foods, item scrolls, and other fancy things. Since they are only unlockable last game you could also add useful items for Thaumcraft and Embers
I noticed that, when you use a silt bottle to fil up culture jar, liquid is count as (wather). Plain, not clear, not swamp. Just water.
Fill silt bottle on swamp water block, water in bottle is alredy plain water, RMB on Culture jar to fill the jar. Click RMB with empty hand to open Culture jar, Water in jar is incorrect.
Water in jar should be "swamp water" for producing salt.
Version of the pack:
0.7.3
Getting ores from Loot Scrolls is really annoying. I suggest that you change the recipe for the Animator to require Runed Logs instead of planks, making it only unlockable after Roots, and then changing it to give Ingots instead of ores
Describe the bug
It is possible to get a stack of otherwise unstackable items (e.g. swords, potions, lurker skin pouches) outside of a radiant chest
To Reproduce
Expected behavior
It will only move the items in stacks of one.
Version of the pack:
Into the Betweenlands 2 Alpha-0.7.3
Take the appropriate thaumcraft aspects and infuse them into shifting scales to create scabyst. It isn't cheap and it's late game but makes it renewable.
Cheese making is cool, but I think it'd be even cooler if the cheeses had new names, kinda like the Embers ores that were renamed.
Here's some ideas:
Cheddar - Sompe
Asiago - Igola
Parmesan - Balzetapa
Monterey - Ambaer
Provolone - Perlon
Gouda - Corouge
Just what I came up with
Describe the bug
Into The Betweenlands on the Wepwawet server spawns me in the overworld when I install the mod pack.
To Reproduce
On wepwawet, install the betweenlands mod using the built-in mod pack installer, and join the server, and it will spawn you in the overworld, and you can't place any between lands items so you cant make it to the betweenlands.
Expected behavior
I expect to spawn in the Betweenlands dimesion
Screenshots
Version of the pack:
Betweenlands version 1.5.2 both server and client.
Describe the bug
Mechanical pumps will require ember to pump swamp water, even when mechanically powered
To Reproduce
Expected behavior
It will be able to pump water regardless of embers when powered mechanically.
Screenshots
May not be the screenshot you were thinking of, but here's the code causing the issue.
Version of the pack:
Into the Betweenlands 2 Alpha-0.7.3
Describe the bug
Once 9 bluedust have been crafted into a bluedust block, there is no recipe to turn them back into bluedust
To Reproduce
Expected behavior
There would be a crafting recipe (or an anvil hammering/pickaxing recipe) to turn the Bluedust block back into Bluedust
Screenshots
If applicable, add screenshots to help explain your problem.
Version of the pack:
Into The Betweenlands 2 Alpha 0.6.7
With syrmorite being time gated by the pit kiln and bloomery operations, the early game of base BL is disrupted, resulting in a less engaging experience and overly punishing gameplay. This is mainly due to the inaccessibility of recipes that take a small amount of syrmorite, notably, shears, fishing rod, barrel, and compost bin. These are easily accessible early game tools in base BL that add a lot of interesting gameplay. The main example of their absence being problematic is the bed. You can't get the moss to craft a bed and set your spawn, so your best option is to stay near spawn and play ultra safe until you get ore processing. Staying near spawn is often not an option though, as you need to find cragrock and a cave.
My suggestions to make the early game more fun
Describe the bug
The Pyrotech progress infos (where is the progress, how much time is needed, how much fuel is available) does not show in HWYLA
To Reproduce
Do something with Pyrotech (e.g. make a campfire) and look directly to it. WAILA does not display anything besides the TE name.
Expected behavior
With, for example, Jade, a correct progress info appears.
Screenshots
Version of the pack: Into the Betweenlands 2 Alpha-0.7.3
If you've made any changes to the pack (e.g. added mods, changed config) please list any changes here
I disabled Hardcore Darkness and Default Options because I rather not like to play on hard and also I don't like the pitch black in the caverns.
Describe the bug
Warp Events that spawn mobs can spawn mobs inside repellers, where they can get stuck and drain fuel.
To Reproduce
Expected behavior
Mobs will either spawn outside the repeller (or completely fail to spawn if no valid spot can be found) or will ignore the repeller like a wight.
Screenshots
The eldritch guardian is stuck inside a repeller field and is draining fuel, despite not being pushed out
Version of the pack:
Into The Betweenlands 2 Alpha-0.7.1
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