Comments (18)
I've followed a similar page about creating pages manually, and that did not mention an orphan branch but just said to clone the master and remove everything else from it and add the site related stuff.
I think the only difference is that now there's a link between them I suppose. Can I change that now that I already created the branch?
I'm not familar with the command line tool either so I would've needed to find a way to do that in the site UI or in source tree.
from node_editor_framework.
I dont think there is a possibility for doing this without deleting the branch.
If you dont mind, I can handle this :)
from node_editor_framework.
I did already delete it and now I can't create an orphan branch (in source tree I'm using the terminal):
This should be it, right? But neither on the gihub site nor in Source tree I can find that branch...
from node_editor_framework.
Awesome, i think you need to push the initial commit to see it into Github.
from node_editor_framework.
How if I can't see the branch? :(
from node_editor_framework.
Well, if you deleted the branch, you have to:
Create the new orphan branch:
git checkout --orohan gh-page
(You are now locally on the gh-page branch)
Delete all files on this branch:
git rm -rf .
Add all your documentation documents (index.html, ...), then:
git add ./*
and commit:
git commit -m "Initial commit"
Then finally, push the new branch:
git push origin gh-page
from node_editor_framework.
Tried that too but the only message I got was
Note I'm back on master
from node_editor_framework.
You forgot the point :)
The point means "current directory"
Get back to gh-pages using:
git checkout gh-page
and then continue with the git rm -rf .
command
from node_editor_framework.
Hm, ok got it working until the commit. After git push origin gh-pages
He asked for the name, I entered it, then for the password, and even though I entered it nothing has showed up. nyway, after clicking enter I saw an error, when i tried to checkout gh-pages I saw another error:
Any idea?
from node_editor_framework.
Can you run :
git branch -l
and paste the result ?
from node_editor_framework.
only develop, master (current) and Unity Func feature
from node_editor_framework.
But I have a local push now how I named it in the console
It is targeted to the master branch though
from node_editor_framework.
I do not get whet you mean by "local push".
Can you get into the master branch and run
git status
from node_editor_framework.
I removed it and did everything all over again. Now I'm here:
I would enter my name and then password, but this doesn't work (see screens above)
from node_editor_framework.
Ok I got it in SourceTree locally. But without entering the password I cannot put it in remote.
from node_editor_framework.
Finally! it is online! ;)
It did work this time after entering the password, he did push it to the remote repo.
http://baste-raingames.github.io/Node_Editor/
from node_editor_framework.
Yes sorry, I forgot one argument in the command line. I think:
git push -u origin gh-pages
Awesome !
from node_editor_framework.
It did work without, but somehow it didn't even create it locally I think. Anyways, time to move on. Thanks!
from node_editor_framework.
Related Issues (20)
- The connections will miss when I add a new node. HOT 2
- GUIScaleUtility.cs Init Method NullReferenceException in Unity 2019.1.2f1 HOT 10
- Insane Bug from using RTEditorGUI.EnumPopup() HOT 3
- XML not saving node values HOT 10
- Is Project Active and Package Support? HOT 15
- `PlayModeStateChange' could not be found. Are you missing a using directive or an assembly reference? HOT 3
- [Solved] Context menu not showing up. HOT 2
- Multiple instances of node editors open at once HOT 1
- Toolbar is not showing up HOT 4
- All data is lost when I change the scene, even though I have extra saved as an asset file HOT 4
- How to input multiple outputs to a node? HOT 8
- Apple M1 computers not displaying Bezier curves HOT 3
- Added one node. Then it stoped working. (Remove the node, re-install, sitll not working) Unity 2020.2 LTS
- Implementation of a Logic Graph HOT 7
- XML import issue on UWP
- I deleted the ScriptableObjects in Assets/DefaultEditorResources/Node_Editor_Framework HOT 3
- Making children of node drag along with parent HOT 5
- Functional Nodes that are not tied to the Node Editor Window HOT 6
- Loading canvas based on Selection.activeTransform? HOT 4
- seems undo pro doesnt work with unity 2022.2.8 not sure what version it stopped working at HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from node_editor_framework.