Comments (3)
This is a unity version issue, the playmodeStateChanged callback has been renamed from 2017.2 onward. To make it compatible between versions it should look like this.
However it seems that I forgot this version checking in UndoPro. Will fix tomorrow, have to install an older unity version again first. If you want a quick fix, just implement a similar construct as in the file linked above (with a wrapper function around the older function signature) in this UndoPro script.
Reminds me I should use that new functionality of the new function signature to replace the mess in EditorLoadingControl, at least in newer unity versions. I'm suprised someone still starts projects in Unity 5. Any reason for this, out of curiosity?
There might be a lot of other errors like this, I honestly am not entirely sure, since I did not pay too much attention to keeping more than a few versions of backwards compability.
from node_editor_framework.
Fixed in UndoPro and verified that it works.
NEF also needs slight fixing, will do that now.
- AllAroundNode needs a check, due to new AssemblyDefinitionFiles
- background.png.meta is incompatible, recreated in 5.x to fix it
- The DefaultStyle GUISkin in Resources needed to be regenerated (just delete it), need to verify that version works in newer versions
Will test and push soon
from node_editor_framework.
And done, see following commits:
NEF: 19840d2
UndoPro: 94c375e
In addition to that, if you need to go even farther back (pre 5.5), you might need to convert the serialization version of each relevant asset manually (only stuff like save files, etc).
I made a script for that a while back, check it out here.
from node_editor_framework.
Related Issues (20)
- The connections will miss when I add a new node. HOT 2
- GUIScaleUtility.cs Init Method NullReferenceException in Unity 2019.1.2f1 HOT 10
- Insane Bug from using RTEditorGUI.EnumPopup() HOT 3
- XML not saving node values HOT 10
- Is Project Active and Package Support? HOT 15
- [Solved] Context menu not showing up. HOT 2
- Multiple instances of node editors open at once HOT 1
- Toolbar is not showing up HOT 4
- All data is lost when I change the scene, even though I have extra saved as an asset file HOT 4
- How to input multiple outputs to a node? HOT 8
- Apple M1 computers not displaying Bezier curves HOT 3
- Added one node. Then it stoped working. (Remove the node, re-install, sitll not working) Unity 2020.2 LTS
- Implementation of a Logic Graph HOT 7
- XML import issue on UWP
- I deleted the ScriptableObjects in Assets/DefaultEditorResources/Node_Editor_Framework HOT 3
- Making children of node drag along with parent HOT 5
- Functional Nodes that are not tied to the Node Editor Window HOT 6
- Loading canvas based on Selection.activeTransform? HOT 4
- seems undo pro doesnt work with unity 2022.2.8 not sure what version it stopped working at HOT 5
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from node_editor_framework.