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Seneral avatar Seneral commented on May 20, 2024

To fix that, add these lines somewhere in NodeEditor.checkInit inside the if block:

#if UNITY_EDITOR
                UnityEditor.EditorApplication.playmodeStateChanged += () => { initiated = false; InitiationError = false; };
#endif

That simply makes sure the NodeEditor is re-inited after entering and editing playmode:)

from node_editor_framework.

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