Texture for the EyeBallModel
Imported EyeBallModel.fbx
Materials for game objects
Game objects for experimentation
Materials like video or customized texture
All facial images that will be displayed by the game object FaceScreens
- mesh: Candide 3D mesh for face recognition
- stage1: Images for the sorting process, stage1
- stage2: Images for the sorting process, stage2
- stage3: Images for the sorting process, stage3
- stage4: Images for the sorting process, stage4
The main scene of this project
The scripts that are used in this project
- ImageSequencesSingleTexture: Controlling which image should be displayed on each faceScreen
- MainController: Controlling the stages according the user's position. It contains main parameters (properties) for other scripts.
- MovPlayBack: Looping the video texture
- SaveWebCamImg: controlling what size and how many of WebCam images should be saved to the folder of stage4.
- unused (unimportant)
- Webcam: showing WebCam image on the game object WebCamScreen
Basic character controllers and scripts for mouse and keyboard control
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The script ImageSequencesSingleTexture is attached on all faceScreen
The game object to implement the script SaveWebCamImg
The destination
The main 3D model in the scene
For light shading in the scene
Displaying WebCam image
The user
The game object to implement the script MainController