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unity_face_v0's Introduction

Project

Assets

Img (unimportant)

Texture for the EyeBallModel

Imported_fbx (unimportant)

Imported EyeBallModel.fbx

Materials (unimportant)

Materials for game objects

Prefab (unimportant)

Game objects for experimentation

Preprocessed (unimportant)

Materials like video or customized texture

Resources

All facial images that will be displayed by the game object FaceScreens

  • mesh: Candide 3D mesh for face recognition
  • stage1: Images for the sorting process, stage1
  • stage2: Images for the sorting process, stage2
  • stage3: Images for the sorting process, stage3
  • stage4: Images for the sorting process, stage4

Scene

The main scene of this project

Scripts (important)

The scripts that are used in this project

  • ImageSequencesSingleTexture: Controlling which image should be displayed on each faceScreen
  • MainController: Controlling the stages according the user's position. It contains main parameters (properties) for other scripts.
  • MovPlayBack: Looping the video texture
  • SaveWebCamImg: controlling what size and how many of WebCam images should be saved to the folder of stage4.
  • unused (unimportant)
  • Webcam: showing WebCam image on the game object WebCamScreen

Standard Assets (unimportant)

Basic character controllers and scripts for mouse and keyboard control

===

Game Object Hierarchy

FaceScreens

The script ImageSequencesSingleTexture is attached on all faceScreen

SaveWebCamImage

The game object to implement the script SaveWebCamImg

End (unimportant)

The destination

EyeBallModel

The main 3D model in the scene

Lights

For light shading in the scene

WebCamScreen

Displaying WebCam image

User

The user

MainController

The game object to implement the script MainController

unity_face_v0's People

Contributors

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Watchers

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