Hey!
I tested to see what mod causes the crashes im having on Beneath the mountain (and Whitehouse if i remember correctly) heists. Then after about hour of testing what might cause it, it was this mod. I tested the options and when the above option is disabled, the game doesent crash anymore. I gave the bots stock AMCAR weapons to see if it was a weapon i gave them, but no, same result. I have other mods installed say maybe a conflict but i cant pinpoint where, since i have a lot of them. But if you want, i can go though the progress of deleting them one by one, just to see what causes it.
Heres the crashlog:
Application has crashed: C++ exception
[string "lib/units/enemies/cop/logics/coplogictravel.lua"]:135: attempt to index a nil value
SCRIPT STACK
set_logic() lib/units/enemies/cop/copbrain.lua:390
_exit() lib/units/enemies/cop/logics/coplogicbase.lua:198
on_new_objective() lib/units/enemies/cop/logics/coplogicidle.lua:483
set_objective() lib/units/enemies/cop/copbrain.lua:268
_administer_objective() lib/managers/mission/elementspecialobjective.lua:682
on_executed() lib/managers/mission/elementspecialobjective.lua:277
execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:209
_trigger_execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:147
on_executed() core/lib/managers/mission/coremissionscriptelement.lua:131
on_executed() lib/managers/mission/missionscriptelement.lua:18
on_executed() lib/managers/mission/elementspawnenemydummy.lua:150
execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:209
_trigger_execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:147
on_executed() core/lib/managers/mission/coremissionscriptelement.lua:131
on_executed() lib/managers/mission/missionscriptelement.lua:18
on_executed() core/lib/managers/mission/coreelementrandom.lua:39
execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:209
_trigger_execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:147
on_executed() core/lib/managers/mission/coremissionscriptelement.lua:131
on_executed() lib/managers/mission/missionscriptelement.lua:18
execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:209
_trigger_execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:147
on_executed() core/lib/managers/mission/coremissionscriptelement.lua:131
on_executed() lib/managers/mission/missionscriptelement.lua:18
on_executed() core/lib/managers/mission/coreelementarea.lua:121
_check_amount() core/lib/managers/mission/coreelementarea.lua:270
f() core/lib/managers/mission/coreelementarea.lua:235
update() core/lib/utils/coreevent.lua:158
update() core/lib/managers/mission/coremissionmanager.lua:531
update() core/lib/managers/mission/coremissionmanager.lua:160
original() core/lib/setups/coresetup.lua:520
@mods/base/req/core/Hooks.lua:265
I saw on the modpage that you prefer to send any problems here, so i desided to post this in here. If theres any other unformation you need please let me know!
EDIT: Also crashes on shadowraid, right in the planning screen. I saw another person mention this in the issues. Im going to look if we have a same mod that conflicts with this one.
EDIT 2: Okay, i think i have an assumption of whats causing it. Its either WeaponLib or a weapon in mod_overrides based on the previes issue maker. This is going to be an painful one to track down