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gdd2017-homeless's Issues

Inventory UI

Create a working prototypcal UI for the main character inventory.

Theft system

Implement stealing from other people and other people stealing from you

Rework depth sorting

Current system is confusing to use in editor as it doesn't reflect how it will look ingame. Probably a manual loop over all dynamic objects should be done to check overlapping and then setting the depth.

Leave button

Implement the logic to leave the game from the Main Menu.

Script behaviour for automatically setting collider sizes

Create a script behaviour to automate collider sizing of tileable sprites. Should contain separate options for width and height and adjustment options for adding/removing additional sizes. This will enhance handling tileable sprites in the editor.

Player Stats

Stats influencing the player like: Repletion, Health, Sanity, Intoxication..
Stats should be updated by a script and should also be influenced by usage of items from inventory. (useItem method in Inventory.cs)

Merge MenuHandler and InputHandler

Two separate classes don't really make sense. MenuHandler will have to be moved to canvas so it is still updated when the ingame menu is disabled, but otherwise no functionality is lost.

Serialize save-file

Serialize the data for the save file.
Currently the save file is written prototypically.

Dynamic depth sorting

Certain sprites (characters and objects that can be in front or behind other objects) need to be sorted dynamically by their y value.

Implement idle animation handling

Create a system that randomly plays other idle animations while the player is in the default idle animation. At random time intervals, another idle animation should be selected, played and then be switched back to the default idle animation. Also see issue #38

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