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View Code? Open in Web Editor NEWSource code from my Create a Game tutorial series.
Home Page: https://www.youtube.com/playlist?list=PLFt_AvWsXl0ctd4dgE1F8g3uec4zKNRV0
License: MIT License
Source code from my Create a Game tutorial series.
Home Page: https://www.youtube.com/playlist?list=PLFt_AvWsXl0ctd4dgE1F8g3uec4zKNRV0
License: MIT License
Music cross fade bug has this little bug.
How to reproduce:
As both resources are playing a clip and in cross fading coroutine, only volume is set to 0. Changing the volume would change it for both of sources and you can hear both of musics playing at same time.
How to Fix :
Adding the following line at the end of "AnimateMusicCrossFade" method should fix it.
musicSources [1 - activeMusicSourceIndex].Stop();
the issue is from spawner object, i dont know the problem. maybe because i use newer version of unity.
Is there any fix for newer version ?
i use unity 2021.3.14f1
Music resources are not playing on loop.
How to Fix :
Update the code to set both music resources to loop. Add the following line inside for loop in "Awake" method
musicSources [i].loop = true;
Can shoot through obstacles,
Wave sometimes advances even if all the enemies aren't dead,
Infinite wave isn't actually infinite usually around 6000-8000 points of kills they stop spawning.
sometimes get an error Failed to create agent because it is not close enought to the NavMesh leaving the enemies infinitely falling through the map making the level unwinnable,
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