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This project forked from warzone2100/warzonemapeditor

1.0 2.0 0.0 5.67 MB

The beginnings of a new map editor tool for WZ2100 maps. (Work-in-progress. Not stable / fully-functional yet.)

License: GNU General Public License v2.0

Makefile 0.01% GLSL 0.02% C 46.94% C++ 52.70% CMake 0.32%

warzonemapeditor's Introduction

Warzone 2100 map editor

Editor for levels in Warzone 2100, made in order to deprecate FlaME and other old tools for maps.

Project status

Not many people work on map editor so it is pretty incomplete, here is what can be classified as working/not

What is working?

  • Map loading (outsourced to WMT)
  • Tile rendering
  • Initializations and resource managment
  • Object browser (GUI)
  • PIE models loader
  • PIE parser

What is done but can be improved

  • Multi-map support (render many maps at the same time)
  • Tileset manager
  • Stats browser (GUI)
  • Mouse interactions

What is still in TODO

  • Better texture management
  • Tile editing
  • Loading/saving maps via GUI
  • (eventually) Migrating to wzmaplib

Authors

  • FlexCoral (Maxim Zhuchkov)
  • pastdue
  • Björn Ali Göransson

License

GPL-2.0

warzonemapeditor's People

Contributors

20kdc avatar bjorn-ali-goransson avatar maxsupermanhd avatar past-due avatar

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