Name: Sean Francis N. Ballais
Type: User
Bio: Just a regular geek, writer, student, tech/open source/photography/art enthusiast, and programmer.
Twitter: seanballais
Location: Tacloban City, Philippines
Blog: http://seanballais.com
Sean Francis N. Ballais's Projects
Join the GitHub Graduation Yearbook and "walk the stage" on June 11.
A rudimentary TODO list created in Go.
A small personal website and blogging software built using Rust.
A visualization of the Grey Wolf Optimization algorithm.
A typeface designed for source code
Free and open-source voting system
A branch of the Helios-evoting System (https://vote.heliosvoting.org/)
Code I've written while learning about SDL 2.
AppCenter Dashboard, the backend for elementary AppCenter
A simple application that compresses strings using Huffman Coding.
PNG image compression with Huffman Coding.
Advanced 2D Plotting for Dear ImGui
A quick Bash script that lets you set the $GOPATH on a per project basis.
A pretty simple and performant C++ profiling library
Work with Developh. Shift the way we think about tech.
A Flutter that helps you with the run-walk jogging cycle.
An experiment to create a RESTful JSON API in Go
Kew is a lightweight alternative to jQuery selectors.
A simple web app where characters pop up when people from around the world press one in the keyboard.
Repository for code that I wrote while learning Rust.
Repository used for learning shader programming from "Practical Shader Development: Vertex and Fragment Shaders for Game Developers".
Repository for code written while learning the Vulkan graphics API.
Repository where I store all the source code I've written while learning Go.
Code that I have written while learning OpenGL via LearnOpenGL.com.
A simple ANN (one hidden layer) that classifies the letter data set of the paper, "Letter Recognition Using Holland-style Adaptive Classifiers".
Library containing the algorithms for determining the optimal building locations for the bpt.
Let There Be Light - SFML Lighting System
A 2D dynamic lighting system with accurate soft shadows.