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View Code? Open in Web Editor NEWA character builder for the Warhammer 40k Roleplaying game Wrath & Glory.
Home Page: https://www.doctors-of-doom.com/
A character builder for the Warhammer 40k Roleplaying game Wrath & Glory.
Home Page: https://www.doctors-of-doom.com/
Links
To Check
ToDos:
Follow Up
See core, pg. 285
Rules:
- Gained as part of Species, Archetype, Ascension, Talent or some Keywords
- Gained during play
- Every X (5) Corruption increase a level from 0-25
- 26+ is chaos spawn
When exposed, Roll Conviction vs 3 (+1 per level), and +x by GM
- Fail = +1 Corruption and 1 Ruin
- Failed Complication = +2 Corruption and 1 Ruin
- Crit = recude DN by 2
- Spend Wrath to reduce DN by 1
When gaining a new Level -> Mutation Test
- You may opt to fail the test
- Roll Conviction vs DN 3 +1 per level
- Fail grants you one table
- Roll d66 for specific mutation, +10 for each existing mutation
ToDos:
Hello everyone I am new to this project and tried to start it up for the first time. On build I get an error about an expected parameter accessToken. I am not familiar with contentful and nuxt. Is there another part of setup I need to do outside of "npm run dev"
ERROR ServerMiddleware Error: Expected parameter accessToken 15:19:46
TypeError: Expected parameter accessToken
at Module.createClient (node_modules\contentful\dist\contentful.node.js:5745:11)
at Object.<anonymous> (api\routes\homebrews.js:18:27)
at Generator.next (<anonymous>)
at Object.Module._extensions..js (internal/modules/cjs/loader.js:1178:10)
Usage:
Usage
References:
Roll d3
{
"jsonrpc": "2.0",
"method": "generateIntegers",
"params": {
"apiKey": "xxx",
"n": 1,
"min": 1,
"max": 3
},
"id": 12
}
Roll d6
{
"jsonrpc": "2.0",
"method": "generateIntegers",
"params": {
"apiKey": "xxx",
"n": 1,
"min": 1,
"max": 6
},
"id": 12
}
Roll d66
{
"jsonrpc": "2.0",
"method": "generateIntegers",
"params": {
"apiKey": "xxx",
"n": 2,
"min": 1,
"max": 6
},
"id": 12
}
Background Section is not reactive for fresh characters. Probably only in Chrome.
Display information for skill modifications.
A skill pool is computed by:
Also: Bonus and Penalty MIGHT have an restriction like: "When working on IMPERIAL vehicles" or "when using vision".
ToDos:
Aeldari speed is listed as 8 on the species tab and 6 when you view the character
Currently it's only possible to have a single archetype and its ability. However, there is an option of rising through tiers via Archetype Ascension when you change your archetype but retain all the benefits (Influence and Archetype abilities included) of the previous ones
It would be great to have an option to get another archetype (or to kinda "evolve") either in ascension or archetype tab
Currently there is no way to modify a character by "external force" i.e. by adding homebrew items, traumatic injuries and personal quirks of different characters.
Would it be feasible to add a "modifier" input for all the skills and attributes, maybe somehting similar to the wealth custom modifier? It would have a description and thus there is no need to cover the infinite range of new items/changes to character attributes which can arise during sessions.
A character can have assets.
Assets can be bought during creation (1 XP each) or
You start with TIER wealth
You can buy Wealth during creation (1xp per wealth, up to +4 wealth) [see core, pg. 38]
Use Wealth to bribe [see core, pg. 169]
You can spend permanent Wealth to buy Icons in Influence tests
Selecting the talent does not allow for an additional background to be picked.
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