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rgl's Issues
Shader #version 330 core
Stacktrace:
Exception in thread "main" java.lang.IllegalStateException: Failed to compile vertex shader:
ERROR: 0:1: '' : version '330' is not supported
ERROR: 0:1: '' : syntax error: #version
ERROR: 0:3: 'layout' : syntax error: syntax error
at net.rabbit.rgl.core.opengl.Shader.<init>(Shader.java:34)
at test.Test.main(Test.java:41)
Eclipse specs:
Eclipse IDE for Java Developers
Version: Photon Milestone 5 (4.8.0M5)
Build id: 20180202-1214
Mac specs:
MacBook Pro (15-inch, 2017)
Processor: 2.9 GHz Intel Core i7
Graphics: Radeon Pro 560 4096 MB
Intel HD Graphics 630 1536 MB
Using .jar
files provided by the /lib/
folder:
Attached .jar
files:
lib/lwjgl-glfw-natives-macos.jar
lib/lwjgl-glfw.jar
lib/lwjgl-natives-macos.jar
lib/lwjgl-opengl-natives-macos.jar
lib/lwjgl.jar
Using the net.rabbit.rgl.core.*
packages as source files.
Using the test.Test
test file with the exact same resource structure as in the repository.
Looking in the net.rabbit.rgl.core.context.Display
class, for window initialization I see:
handle = glfwCreateWindow(width, height, title, NULL, NULL);
There are no glfwWindowHint
calls.
In GLFW/XCode/C++/OpenGL/Mac, I need at least 4-5 glfwWindowHint
calls to get GLFW working.
Here are the C++ calls that I believe should be put in:
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
Hopefully this can be fixed.
Thanks!
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