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CorpseBludgeon is an interactive live-action video game written in C++ and Processing to be used with XBee Accelerometers and to be installed at BetaLevel, Los Angeles, CA. In collaboration with Casey Anderson, Scott Cazan, and Jason Brown.

Processing 64.97% Python 2.01% Makefile 0.51% C++ 32.51%

corpsebludgeon's People

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corpsebludgeon's Issues

Write music

Should this be per level or should it be a few pieces that span multiple levels (probably the latter)

Intro and Game Over Screens

Need to be created and functionality needs to be written that allows for them. I am thinking these will simply be Level classes.

Decrementing Score over time

with a 4 minute maximum. Make score constantly counting down. Make it so that it decrements faster over time.

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