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CorpseBludgeon is an interactive live-action video game written in C++ and Processing to be used with XBee Accelerometers and to be installed at BetaLevel, Los Angeles, CA. In collaboration with Casey Anderson, Scott Cazan, and Jason Brown.
Processing 64.97%
Python 2.01%
Makefile 0.51%
C++ 32.51%
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Should this be per level or should it be a few pieces that span multiple levels (probably the latter)
For more variation in the sound field. Need more different "things" to happen within the levels.
Need to be created and functionality needs to be written that allows for them. I am thinking these will simply be Level classes.
When the player beats their old high score then they get a milestone. Score is tracked, game speeds up, now they need to get higher than their last.
Perhaps an OpenGL solution is the only solution.
with a 4 minute maximum. Make score constantly counting down. Make it so that it decrements faster over time.
For when someone quits and operator can end game