ecosystem's People
ecosystem's Issues
Energy/Power grid
Store info on energy availability
Factions
Implement social factions with resources etc
Atmosphere use at low levels
Currently entities will use the same amount of oxygen etc no matter how much is available. This needs to be tapered off as the amounts reduced but compensated by increaseing risk of removal.
AI
People move around and herd cattle. Hunt/forage for food.
docile animals forage for food
Higher inteligent wildlife tries to escape and also hunts.
Inventory
Allow player to store items collected
Save functions
Save data to variable instead of file
Air quality/pollution
Add contaminent amounts to air.
High pollution levels reduces number of trees etc
GUI Setup
food requirements
ReOrganise Code
Create master class that stores the data then calculates output.
If master class determins oxygen levels are too low it invokes the kill function on a number of humans.
'Missing reference exception' error
Sympton:'Missing reference exception' in console
Regularity: 50%
local ecosystems - wildlife etc
Add wildlife to areas and create evolution system
growth speed
Implement growth speed to entities.
Larger entities will use more
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