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"Login Demo" app which shows how to use google sign in Android and iOS using Flutter.

Home Page: https://www.souvikbiswas.com/flutter-firebase-auth

License: MIT License

Java 1.04% Ruby 9.34% Objective-C 5.36% Dart 84.25%
google-sign firebase android ios flutter

sign_in_flutter's Introduction

⚠️ ARCHIVED: This repository is using Flutter 1.7 for the sample app. You can find the latest version of the similar implementation on this new repo. The new version is using Flutter 2.0 (stable) with null safety enabled, and is tested on Android, iOS & Web.

The updated Medium article for "Flutter: Implementing Google Sign In" is here.


Flutter Google Sign In using Firebase

codemagic

Checkout my Medium article "Flutter: Implementing Google Sign In".

In this app, I have implemented Google Sign In using Firebase for both Android and iOS, fixing all the issues with the latest Flutter updates. To understand how to fix all the Firebase issues in Flutter make sure you check out my Medium article.

NOTE: The project is tested on Flutter 1.7 (stable) and using all the latest versions of the plugins.

Project versions

There are three versions of this project available:

  • Simple Google Sign In (master)
  • Combined with Auto Login (auto_login)
  • Combined with Local Authentication using Biometric (local_auth)

Using this app

If you want to clone and use this app, then you have to complete the following steps:

Step 1: Generate the SHA-1

Use the following command to generate SHA-1:

keytool -list -v \
-alias androiddebugkey -keystore ~/.android/debug.keystore

Step 2: Complete the Firebase setup

First of all, complete the whole Firebase setup for both Android and iOS. You will get two files while doing the setup, one for each platform. You have to place the google-services.json & GoogleService-Info.plist files in the respective directory of each platform. For more info, check out my Medium article.

NOTE: USE THE SHA-1 GENERATED FROM YOUR SYSTEM

Step 3: Completing the iOS integration

For the iOS part, you have to do one more step. You will find a TODO in Info.plist file, just complete that.

Step 4: Run the app

Now, you can run the app on your device using the command:

flutter run

Screenshots

Plugins

The plugins used in this project are:

  1. firebase_core
  2. firebase_auth.
  3. google_sign_in.

Add this to your package's pubspec.yaml file to use Firebase & Google Sign In:

dependencies:
  firebase_core: ^0.5.0
  firebase_auth: ^0.18.0+1
  google_sign_in: ^4.5.3

Import using:

import 'package:firebase_auth/firebase_auth.dart';
import 'package:firebase_core/firebase_core.dart';
import 'package:google_sign_in/google_sign_in.dart';

Methods

Following are two useful methods for authentication using Firebase and Google Sign In. You can use these as the basic template for your starting project.

NOTE: These does not check for all edge cases and you should add other security restrictions as per your requirement in your production app

For signing in using a Google account:

Future<String> signInWithGoogle() async {
  await Firebase.initializeApp();

  final GoogleSignInAccount googleSignInAccount = await googleSignIn.signIn();
  final GoogleSignInAuthentication googleSignInAuthentication = await googleSignInAccount.authentication;

  final AuthCredential credential = GoogleAuthProvider.credential(
    accessToken: googleSignInAuthentication.accessToken,
    idToken: googleSignInAuthentication.idToken,
  );

  final UserCredential authResult = await _auth.signInWithCredential(credential);
  final User user = authResult.user;

  if (user != null) {
    // Checking if email and name is null
    assert(user.email != null);
    assert(user.displayName != null);
    assert(user.photoURL != null);

    name = user.displayName;
    email = user.email;
    imageUrl = user.photoURL;

    assert(!user.isAnonymous);
    assert(await user.getIdToken() != null);

    final User currentUser = _auth.currentUser;
    assert(user.uid == currentUser.uid);

    print('signInWithGoogle succeeded: $user');

    return '$user';
  }

  return null;
}

For signing out of a Google account:

Future<void> signOutGoogle() async {
  await googleSignIn.signOut();

  print("User Signed Out");
}

License

Copyright (c) 2019 Souvik Biswas

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

sign_in_flutter's People

Contributors

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sign_in_flutter's Issues

signInWithGoogle().whenComplete is triggered whether or not the login succeeds

which seems to be the expected behaviour of whenComplete:

"Registers a function to be called when this future completes.
The [action] function is called when this future completes, whether it does so with a value or with an error."

changing the signInWithGoogle() to return the user and then rewriting as follows seems to do the trick:

        signInWithGoogle().then((user) {
          if (user != null) {
            Navigator.of(context).push(
              MaterialPageRoute(
                builder: (context) {
                  return [...]();
                },
              ),
            );
          }

Null User After Account Select on Android

I am experiencing a weird issue on Android Devices.

When Android users open the app (I created a build and sent them the APK, not via Play store), and click the Sign In button they are presented with a list of accounts they are currently signed into, this includes their G Suite Domain Account and potentially personal accounts.

image
Note: First account is personal Gmail second account is a domain account.

When selecting the domain account, the user passes authentication and lands at the designated home screen where it should display the users first name, when this bug is experienced the first name returns Null.

image

SizedBox(height: 10),
                  Padding(
                    padding: EdgeInsets.fromLTRB(20, 0, 20, 0),
                    child: Text(
                      "G'Day $firstName",
                      textAlign: TextAlign.center,
                      style: TextStyle(
                          color: Colors.black,
                          fontStyle: FontStyle.normal,
                          fontWeight: FontWeight.bold,
                          fontSize: 20),
                    ),
                  ),

It would appear at this stage the user is actually not Authenticated but IS able to use the app as normal.

Secondly, the API should be scoped for internal use only to our domain, but does allow any Google user to authenticate, resulting in the same issue as above.

I can not reproduce this issue on iOS Devices, only Android and largely Android 10.

Failed assertion: line 22 pos 14: 'url != null': is not true.

help i have this error ...

════════ Exception caught by widgets library ═══════════════════════════════════════════════════════
The following assertion was thrown building FirstScreen(dirty):
'package:flutter/src/painting/_network_image_io.dart': Failed assertion: line 22 pos 14: 'url != null': is not true.

Firebase Auth doesnt work

Running "flutter pub get" in xyz
Screenshot from 2020-07-15 21-20-59

The current Flutter SDK version is 1.12.13.

Because flutter_simple_slider depends on firebase_auth >=0.15.2 which requires Flutter SDK version >=1.12.13+hotfix.4 <2.0.0, version solving failed.
pub get failed (1; Because flutter_simple_slider depends on firebase_auth >=0.15.2 which requires Flutter SDK version >=1.12.13+hotfix.4 <2.0.0, version solving failed.)
Process finished with exit code 1

Exception after logging in due to no Firebase App

I have followed the instructions on https://blog.codemagic.io/firebase-authentication-google-sign-in-using-flutter/, but had to update some of the authentication methods as it appears the latest version of the Firebase Auth SDK doesn't have AuthResult.

After signing in via Google, I get the following exception:

Exception has occurred.
FirebaseException ([core/no-app] No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp())

I have since added the firebase_core dependency and call Firebase.app() but the same error occurs.

final FirebaseApp app = Firebase.app();
final FirebaseAuth _auth = FirebaseAuth.instance;

Any help on this would be appreciated.

FirebaseCore/Sources/Private/FirebaseCoreInternal.h file not found

hi @sbis04 when i run the project for ios i get this error,
the flutter doctor is ok

can you give me some suggestions, thanks in advance

sign_in_flutter-master/ios/Pods/FirebaseAuth/FirebaseAuth/Sources/User/FIRUser.m:20:9: fatal error: 'FirebaseCore/Sources/Private/FirebaseCoreInternal.h' file not found
#import "FirebaseCore/Sources/Private/FirebaseCoreInternal.h"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.

LoginScreen() splashes on reopening the app.

Maybe it takes the app for a while to know the state or what. But whenever the app is reopened the LoginScreen() splashes for a second then redirects to FirstScreen() if the user is logged in.

Web

Is this work for web?

Add network connectivity check

Objectives

  • Add a network connectivity check before showing the Login Screen.
  • Add a new screen, which will show when there is no network connection.

Follow these steps for contributing:

  1. Fork this repo.
  2. Clone it to your local system.
  3. Add new files or modify files by creating a new branch named "network_check".
  4. Then commit and push it.
  5. Now, create a Pull Request.

NOTE: Please create a new branch before start working, from the master branch. Otherwise, your PR will be rejected.

‣ You are free to add animations (Flare animations are preferred) & illustrations. You are free to show as much UI design creativity as you want.

‣ You should also add comments wherever necessary.

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