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A game engine project powered by Vulkan, which runs on Windows, Linux and Android.

CMake 1.10% Java 0.14% C++ 87.78% C 1.36% GLSL 8.61% Python 0.69% Lua 0.32%
android game-engine ndk vulkan

dalbaragi's Introduction

Nice to meet you! ๐Ÿ‘‹

My name is Sungmin Woo. You can simply call me Sung.
I live in Seoul, South Korea. ๐Ÿ‡ฐ๐Ÿ‡ท

I'm working on

Languages

I'm a native Korean speaker.
I'm fluent in Engrish as well!

dalbaragi's People

Contributors

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Stargazers

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Watchers

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dalbaragi's Issues

Ugly artifacts of shadow

I have implemented a logic to calculate frustum vertices and build a light matrix with it.
But due to the lack of my knowlege on mathematics, I think the implementaion has some flaws.

Shadow clipping out to early

Dalbrargi-6_25_2021-2_20_10-AM

When the camera angle is close to direct bottom direction, the shadow disappears.
I examined it with RenderDoc and found out that meshes are clipped out of -z area to early.
I think I've made a wrong frustum calulation codes.

Weird linear boundary

Dalbrargi 6_25_2021 2_20_34 AM

The boundary always shows up, and it moves along the camera.
Ignore the spikes, they are just due to low precision depth map.
I have no idea what causes this issue.

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