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This project forked from rubberduckycooly/sonic-cd-11-decompilation

74.0 74.0 3.0 4.17 MB

A port of the Sonic CD 2011 decompilation to the 3DS.

License: Other

C++ 80.65% C 0.65% CMake 0.39% Shell 0.13% Makefile 0.44% Roff 0.37% Java 17.37%
3ds sonic-the-hedgehog

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sonic-cd-11-3ds's Issues

Unable to skip title screen (O3DS, HW/SW versions)

Hi

I heard that Sonic CD now supports the O3DS. I wanted to test it on mine, but despite all the button combinations and touching the touch screen, impossible to get past the title screen. Did I do something wrong?

The Data.rsdk file is from the Android version. It does it to me with the HW and SW versions.

Where do game assets go? Which ones are needed?

There should probably be some info in the readme explaining all that. I don't think the exes and dlls would be needed for this, but I'm not 100% sure. I would think the arcs would be needed, though.

HW version renders garbled mess in special stages

While the special stages run miles better in the HW version in terms of framerate, they're unplayable because the floor isn't displayed, and the background is made of nothing but a mess of tiles :
2021-09-07_14-13-09 809_top
2021-09-07_14-13-09 809_bot
Is this happening to other people too ?

How am i supposed to actually start the game?

Every time i boot it up, it tells me to touch to start but touching the bottom LCD doesnt work as starting the game and none of the buttons work. I know for a fact that it isnt the buttons so im not 100% sure how to load it. I'm on a New 2DS XL

won't boot

whenever i boot the game it says "The programmer has a nap. Hold out! Programmer!" and then the "An exception occured" screen pops up. Any fixes?

Directory write error prevents mod loading

Mods do not actually load, because the game tries to write to sd:/3ds/SonicCD/mods//modconfig.ini instead of sd:/3ds/SonicCD/mods/modconfig.ini.

I am running this on a New Nintendo 2DS XL, using the latest SW CIA version, if that helps.

2021-08-14_23-17-36

game lags after going to home menu

HW version, New 3DS running at old 3ds clock/L2 off, Luma 10.3 (Nutez edition)
When you are in a stage, open home menu with home button, and then go back in the game, the game stutters and runs slowly. Overclocking the 3ds to new 3ds clock doesn't speed it up

Better downscaled videos

https://gamebanana.com/mods/313570
The downscaled video is 320x240, while the screen is 400x240, so there is letterboxing. also there are lot of compression artifacts and its blured
so, i took the original version, waifu 2X denoised it, and downscaled it to the 400x240p (stretched version) and 320x240p (letterboxxed version) with nearest neighbor so it isnt so blured
your version:
obrazek

my version:
obrazek

stretched version:
obrazek

https://drive.google.com/drive/folders/1EuFlneqKBcS5gcUY6UEXvcgsqNbKGqOQ?usp=sharing

HW version crash n3ds

The HW version crashes after few seconds on Black screen

VID20211006082342_fx.mp4

No inputs recognized

I have an issue with this port since forever but just today I decided to really look it up.

The issue is: Absolute no input works.
All buttons and the touchscreen does absolutely nothing to control anything.
I double checked the settings.ini and they show as:

[Keyboard 1]
; Keyboard Mappings for P1 (Based on: https://wiki.libsdl.org/SDL_Scancode)
Up=0
Down=0
Left=0
Right=0
A=0
B=0
C=0
Start=0

[Controller 1]
Up=0
Down=0
Left=0
Right=0
A=0
B=0
C=0
Start=0

I know that this implies that no actual input was set. But I tried to replicate the ones from Sonic1/2 and Mania ports but none worked.

Since I can't figure it out the values, can anyone help me with this?
Maybe even share your settings.ini ?

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