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Sockets for the rest of us (in Node.js)

Home Page: http://socket.io

Assembly 0.04% D 0.06% Python 0.19% Perl 1.44% Shell 2.00% JavaScript 8.88% C 21.84% C++ 65.53%

socket.io-node's Introduction

Socket.IO Server: Sockets for the rest of us

The Socket.IO server provides seamless support for a variety of transports intended for realtime communication.

  • WebSocket
  • WebSocket over Flash (+ XML security policy support)
  • XHR Polling
  • XHR Multipart Streaming
  • Forever Iframe
  • JSONP Polling (for cross domain)

Requirements

  • Node v0.1.103+ with crypto module support (make sure you have OpenSSL headers when installing Node to get it)
  • The Socket.IO client, to connect from the browser

How to use

To run the demo, execute the following:

git clone git://github.com/LearnBoost/Socket.IO-node.git socket.io
cd socket.io/example/
sudo node server.js

and point your browser to http://localhost:8080. In addition to 8080, if the transport flashsocket is enabled, a server will be initialized to listen for requests on port 843.

Implementing it on your project

Socket.IO is designed not to take over an entire port or Node http.Server instance. This means that if you choose to have your HTTP server listen on port 80, socket.io can intercept requests directed to it, and normal requests will still be served.

By default, the server will intercept requests that contain socket.io in the path / resource part of the URI. You can change this as shown in the available options below.

On the server:

var http = require('http'), 
		io = require('./path/to/socket.io'),
		
server = http.createServer(function(req, res){
	// your normal server code
	res.writeHead(200, {'Content-Type': 'text/html'});
	res.end('<h1>Hello world</h1>');
});

server.listen(80);
		
// socket.io, I choose you
var socket = io.listen(server);

socket.on('connection', function(client){
  // new client is here!
  client.on('message', function(){ … })
  client.on('disconnect', function(){ … })
});

On the client:

<script src="/socket.io/socket.io.js"></script>
<script>
	var socket = new io.Socket();
	socket.connect();
	socket.on('connect', function(){ … })
	socket.on('message', function(){ … })
	socket.on('disconnect', function(){ … })
</script>

The client-side files are served automatically by Socket.IO-node.

Documentation

Listener

io.listen(<http.Server>, [options])

Returns: a Listener instance

Public Properties:

  • server

    An instance of process.http.Server.

  • options

    The passed-in options, combined with the defaults.

  • clients

    An object of clients, indexed by session ID.

Methods:

  • addListener(event, λ)

    Adds a listener for the specified event. Optionally, you can pass it as an option to io.listen, prefixed by on. For example: onClientConnect: function(){}

  • removeListener(event, λ)

    Removes a listener from the listener array for the specified event.

  • broadcast(message, [except])

    Broadcasts a message to all clients. Optionally, you can pass a single session ID or array of session IDs to avoid broadcasting to, as the second argument.

Options:

  • resource

      socket.io
    

    The resource is what allows the socket.io server to identify incoming connections from socket.io clients. Make sure they're in sync.

  • flashPolicyServer

      true
    

    Create a Flash Policy file server on port 843 (this is restricted port and you will need to have root permission). If you disable the FlashPolicy file server, Socket.IO will automatically fall back to serving the policy file inline.

  • transports

      ['websocket', 'flashsocket', 'htmlfile', 'xhr-multipart', 'xhr-polling',
    

    'jsonp-polling']

    A list of the accepted transports.

  • transportOptions

    An object of options to pass to each transport. For example { websocket: { closeTimeout: 8000 }}

  • log

      ƒ(){ sys.log }
    

    The logging function. Defaults to outputting to stdout through sys.log

Events:

  • clientConnect(client)

    Fired when a client is connected. Receives the Client instance as parameter.

  • clientMessage(message, client)

    Fired when a message from a client is received. Receives the message and Client instance as parameters.

  • clientDisconnect(client)

    Fired when a client is disconnected. Receives the Client instance as a parameter.

Important note: this in the event listener refers to the Listener instance.

Client

Client(listener, req, res)

Public Properties:

  • listener

    The Listener instance to which this client belongs.

  • connected

    Whether the client is connected.

  • connections

    Number of times the client has connected.

Methods:

  • send(message)

    Sends a message to the client.

  • broadcast(message)

    Sends a message to all other clients. Equivalent to Listener::broadcast(message, client.sessionId).

Protocol

One of the design goals is that you should be able to implement whatever protocol you desire without Socket.IO getting in the way. Socket.IO has a minimal, unobtrusive protocol layer, consisting of two parts:

  • Connection handshake

    This is required to simulate a full duplex socket with transports such as XHR Polling or Server-sent Events (which is a "one-way socket"). The basic idea is that the first message received from the server will be a JSON object that contains a session ID used for further communications exchanged between the client and server.

    The concept of session also naturally benefits a full-duplex WebSocket, in the event of an accidental disconnection and a quick reconnection. Messages that the server intends to deliver to the client are cached temporarily until reconnection.

    The implementation of reconnection logic (potentially with retries) is left for the user. By default, transports that are keep-alive or open all the time (like WebSocket) have a timeout of 0 if a disconnection is detected.

  • Message batching

    Messages are buffered in order to optimize resources. In the event of the server trying to send multiple messages while a client is temporarily disconnected (eg: xhr polling), the messages are stacked and then encoded in a lightweight way, and sent to the client whenever it becomes available.

Despite this extra layer, the messages are delivered unaltered to the various event listeners. You can JSON.stringify() objects, send XML, or even plain text.

Credits

License

(The MIT License)

Copyright (c) 2010 LearnBoost <[email protected]>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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