This is a physics test using the ggez 2d game engine (love2d clone in rust). In the back end its using ncollide2d and nphysics2d to handle collision events and physics.
After installing Rust and Cargo
cargo run
TODO:
- Example multi body with joints
- Elegent mouse event handling
- Click and drag physics bodies (Kenematic)
Other Indy Games: https://itch.io/
Mozilla Talk: https://air.mozilla.org/game-developement-in-rust/
Tools List: https://www.reddit.com/r/rust_gamedev/wiki/index https://github.com/ellisonleao/magictools
Games On Git: https://github.com/leereilly/games
Opensource Rust Games:
- GGEZ/ncollide2d: https://github.com/icefoxen/ld42/
- Vulcan/nphysics2d: https://github.com/thiolliere/airjump-multi
- GGEZ: https://github.com/ozkriff/zemeroth