The flexible game engine.
Crown is a general purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.
Crown isn't tied to a particular game type or genre but instead it offers a set of generic primitives and facilities to help you create a wide gamut of interactive 2D and 3D products.
Check out the Introduction for more info.
Download
Binaries
- Changelog
- Crown v0.47.0 for Linux 64-bits
- Crown v0.47.0 for Windows 64-bits
- Crown v0.47.0 all releases
AUR)
Arch Linux (yay -S crown
Documentation
Unstable (master)
Latest Stable (v0.47.0)
Community Support & Development
Screenshots
Level Editor
Examples
Contact
Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/crownengine/crown
Contributors
In chronological order.
Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.
Raphael de Vasconcelos Nascimento (@vasconssa)
Giulia Gazzoli - Crown logo.