samisalreadytaken / csgo-benchmark Goto Github PK
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License: GNU General Public License v2.0
Benchmark CS:GO on any map
License: GNU General Public License v2.0
Whenever I run the script the player just stays on the same place, instead of going through the setup path.
From the Operation Riptide patch notes:
Dust2:
โ Slight visibility tweak from T spawn through mid
...Which quite honestly understates it IMO, but the point is as the title says. Just to clarify, it's the upper wall/building, not the lower barrier.
Currently the solution would be to use a compatibility version, assuming everything loads correctly.
Is it possible to add the ability to loop this function endlessly to simulate a gaming load on a PC?
Is it possible to port the script to cs2?
this map just simplify de_dust2 so I want to benchmark it with the way u benchmark dust2
I copy bm_de_dust2.nut and rename it as bm_de_dust2_minimal.nut
In benchmark_res.nut ,I copy the [function Setup_de_dust2()] and rename it as [function Setup_de_dust2_minimal()]
console said [[!] Map data not found for 'de_dust2_minimal'] XD
Hello,
Would it be possible to add additional results to the console output (for example lowest fps, average frametime, highest frametime)?
Thank you so much for your work so far!
It's not technically an issue with your script, but since it took me a while to figure this, might as well post it here so you can add something about it to the readme. In case someone comes into the same issue as me - if you think it matters, obviously.
I use some command lines to get the damage feed on screen at the end of the round, one of them is "con_filter_enable 2". Since this filters the console output I would never get any text when I exec'd benchmark. Nor the FPS Count at the end of the benchmark.
So I just added "con_filter_enable 0" to the other commands at the beginning of benchmark.cfg and it works fine for me now. (another solution is just for me to make a toggle for the feed, instead of having it always on, but I like the first solution better.)
Also thank you for fixing the other issue so quickly. I'm testing OC settings and this script is a godsend.
Hi. First, thank you for the script. It's being very useful. Awesome work.
I think a good improvement would be to calculate the fps std and show it on the results.
Hi,
first, thank you for your benchmark script.
There are many 64 players servers where the FPS drops often to 30 FPS, depending on how many players are in view. Maybe you can add a 64 player models benchmark to help benchmark this.
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