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View Code? Open in Web Editor NEWA small tool which can automatically rename a UE4 C++ projects
A small tool which can automatically rename a UE4 C++ projects
I tried v1.1.1 with a test project and it unlinked my Blueprints. Maybe there are more edge cases?
The unlinked BPs have the project's name in the middle of their name like so:
Project Name = TEST_CPP
Blueprint Name: BP_TEST_CPP_GameMode
Hi there!
Thanks a ton for making this - it's been super helpful.
This was a silly error on my part, but in case others make the same mistake, renaming a C++ project to something with a dash in it (eg "Cool-Project") breaks the project. After I did this, "Generate Visual Studio Project Files" gave build errors because Cool-Project.Build.cs in the Source folder couldn't compile correctly. Could you add a tip somewhere warning about this?
Thank you!
Thank you for UE4-Tools! Looks like a really nice project!
I have however a little feature request to be able to properly rename the cpp file in a folder structure with Private / Public directories, which is pretty common in UE4 projects and plugins.
Here I renamed an ASTCheatManager
class to GSCCheatManager
, the .cpp
file content gets updated properly, but not its filename:
It also appears the ActiveClassRedirects in config are not done either in this case.
I can still rename the filename by hand, but would be nice if it was supported by the tool.
Hey!
Once again, I really love your little tool. This issue is about a feature request to make UE4-Tools a bit more "plugin-aware".
I work a lot with plugins so it would be really useful to me it the tool supports those. I'm looking specifically at stuff like:
.uproject
file or a .uplugin
file, if it's a .uplugin
then create the c++ module hierarchy within the plugin)Maybe other features, but those two are the main ones I'm thinking of.
Thanks!
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