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ue4-tools's Issues

Rename project breaks if new name has dash

Hi there!

Thanks a ton for making this - it's been super helpful.
This was a silly error on my part, but in case others make the same mistake, renaming a C++ project to something with a dash in it (eg "Cool-Project") breaks the project. After I did this, "Generate Visual Studio Project Files" gave build errors because Cool-Project.Build.cs in the Source folder couldn't compile correctly. Could you add a tip somewhere warning about this?

Thank you!

Rename c++ class doesn't rename cpp file with Private / Public folder structure

Thank you for UE4-Tools! Looks like a really nice project!

I have however a little feature request to be able to properly rename the cpp file in a folder structure with Private / Public directories, which is pretty common in UE4 projects and plugins.

Here I renamed an ASTCheatManager class to GSCCheatManager, the .cpp file content gets updated properly, but not its filename:

image

It also appears the ActiveClassRedirects in config are not done either in this case.

I can still rename the filename by hand, but would be nice if it was supported by the tool.

Plugin Support

Hey!

Once again, I really love your little tool. This issue is about a feature request to make UE4-Tools a bit more "plugin-aware".

I work a lot with plugins so it would be really useful to me it the tool supports those. I'm looking specifically at stuff like:

  • Rename c++ plugin (or a module within the c++ plugin)
  • Create c++ module (ability to choose either a .uproject file or a .uplugin file, if it's a .uplugin then create the c++ module hierarchy within the plugin)

Maybe other features, but those two are the main ones I'm thinking of.

Thanks!

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